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Finishing Bounties and Errands Part 3
Ni no Kuni: Wrath of the White Witch

Finishing Bounties and Errands Part 3

Complete walkthrough for Ni no Kuni: Wrath of the White Witch's 'Finishing Bounties and Errands Part 3' guide. Defeat the King of the Deep, Shellshocker, and more!

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Complete walkthrough for Ni no Kuni: Wrath of the White Witch's 'Finishing Bounties and Errands Part 3' guide. Defeat the King of the Deep, Shellshocker, and more!

Walkthrough
  1. 1
    Bounty #113 - King of the Deep
    Description: The legendary “King of the Deep” has made an appearance! This beast has caused enough suffering - it must be defeated!
    Last Seen: In the Hermit’s Shell Lagoon (Southwestern Spring Isles)
    Stamps: 10
    Rewards: Dragon King’s Claws, 4000 G
    Enemies: #307 - Prince of Whales
    Strategy: Board the Sea Cow from Castaway Cove and travel west to encounter the Prince of Whales. Equip Bluster Blades and other storm-inflicting weapons. Have your Drongo-based familiar blast away with its strongest storm tricks.
  2. 2
    Bounty #114 - Shellshocked!
    Description: The legendary shellshocker has appeared, and Autumnia is under threat! Time to deal with this torrid turtle once and for all!
    Last Seen: Clifftop East of the Pig Iron Plain (Autumnia)
    Stamps: 10
    Rewards: Light Relief Gem, 4000 G
    Enemies: #331 - Shellshocker
    Strategy: Travel east of Hamelin, then hop on Tengri. Fly over the mountains to the east and drop your party off on the path leading up to the mine near the edge of the ocean. The Shellshocker will be walking up and down the path. It is not weak to anything, so buff your strongest familiars and let loose. If it boosts its Magic Defense with Bracer, switch to stronger magical familiars or Oliver and barrage it with spells.
  3. 3
    Bounty #115 - A Legend Appears
    Description: A mysterious and malevolent creature has appeared on Solitary Isle. Besting it will not be easy, but it must be done!
    Last Seen: On Solitary Isle (Southwest of Teeheeti)
    Stamps: 10
    Rewards: Celestial Sword, 4000 G
    Enemies: #319 - Ionic Collum
    Strategy: Travel to The Fairyground, then fly southwest and have it drop you off to take on the Ionic Collum. Equip Bluster Blades and Storm-inflicting equipment. Have your Drongo-based familiar blast away. It has high defenses, so it may take a while. Stay healed.
  4. 4
    Bounty #133 - Scorching Songstress
    Description: Some people have reported hearing some unsettling singing in the foothills of Old Smoky… Go and investigate!
    Last Seen: In the Smoky Mountains (Summerlands)
    Stamps: 0
    Rewards: Glowstone x3, 5000 G
    Enemies: #304 - Magmadiva
    Strategy: Travel to Old Smoky, then walk down the path a bit to find the Magmadiva. It is weak to water. Stay healed and blast it with water tricks.
  5. 5
    Bounty #135 - Grave of the Sailors
    Description: A sea monster known for its voracious appetite has made an appearance… You must restore peace to the oceans!
    Last Seen: Near the Spindle (Eastern Autumnia)
    Stamps: 0
    Rewards: Evil Eye x3, 5000 G
    Enemies: #308 - Lone Shark
    Strategy: Use the Sea Cow. Depart from the south beach of Hamelin, then head east and north around Autumnia until you spot the Lone Shark near the Spindle. It is weak to Fire. Equip Blazing Blades and use familiars’ fire tricks. Keep an eye on your HP.
  6. 6
    Bounty #137 - Incredible Ulk
    Description: Ulk are usually docile creatures, but one of them has started attacking people. Someone must put a stop to this!
    Last Seen: On the Giant’s Tabletops (Summerlands)
    Stamps: 0
    Rewards: Troll’s Tears x3, 5000 G
    Enemies: #333 - Ulk
    Strategy: Travel northwest of The Deep Dark Wood. Save and recover at the Waystone inside. Have Tengri drop you off on the northern or western side of the lake there to find the Ulk. It has no weaknesses. Buff yourself up and use strong familiars. Keep an eye on your party’s health.
  7. 7
    Bounty #138 - Warbird of Prey
    Description: Merchants are complaining of having their goods stolen by a giant crow. Someone needs to teach it a lesson!
    Last Seen: On Swan Island (North of the Summerlands)
    Stamps: 0
    Rewards: Angel’s Wings x3, 5000 G
    Enemies: #334 - Warbird
    Strategy: Fly northeast of The Deep Dark Wood to Swan Island. Land on the beach of the largest island and have Tengri drop you off to meet the Warbird. It has no weaknesses. Buff up your party and go at it. Consider controlling Esther to focus on healing and let the AI do damage. Use her Chant song to prevent Amnesia from Nixing your party. End the bird’s life quickly to prevent it from stealing guilders.

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