Master the Guardian of Worlds boss fight in Ni no Kuni: Wrath of the White Witch! Learn its attacks, weaknesses, and strategies to claim victory and the PHILMOBILE.
Stats / Weaknesses:
- HP: 13500
- Weak against: —
- Resists: —
- Steal: Wizard King’s Secret
Attacks:
- Physical Attack (Minor to Medium Damage)
- Overload (Range, Major Damage - back away to avoid)
- The Great Divider (Line, MASSIVE Damage - Use Defend!)
Strategy:
- The Guardian of Worlds isn't as impossible as it might seem, but it's definitely a challenge. Pay close attention to its two main attacks: Overload and The Great Divider.
- When you see 'Overload' charging up, just create some distance. It won't reach you if you back away, so use this chance to hit it with spells or tricks.
- 'The Great Divider' is the game's most powerful attack, capable of wiping out your entire HP bar in a single blow. When you see this coming, quickly identify who it's targeting, switch to that character, and hit the Defend button to minimize the damage. If multiple characters are in its path, switch to an All-Out Defense and hope for the best.
- After surviving 'The Great Divider,' immediately use items like Sprite Dew to restore your party's health.
- When you're not dodging 'The Great Divider,' it's time to unleash your offense. Buff up your strongest familiars and use their most powerful tricks. For example, a leveled-up Catastroceros, buffed with War Cry, can cast Bowlder for over 1400 damage, followed by Earsplitter or Sling Stone for an additional 500+ damage. Any familiar with a high Strength stat can be effective when buffed.
- If you're struggling to keep up with the damage, switch to Esther. Let your other party members handle the offense while you focus on buffing and healing.
- Since this is likely the hardest fight and your last errand, don't hesitate to use all those valuable items you've been saving!
- 18000 EXP
- 10000 G
- Awarded the trophy 'King of the World' for defeating the Guardian of Worlds.
After the Battle:
- After defeating the Guardian, head north and speak with The Conductor.
- Proceed through the door to the north, which will take you back to Motorville.
- Chase after The Conductor and talk to him whenever he stops.
- When you reach Leila's, go inside and speak with him again, then exit when you're finished.
- Watch the following cutscenes, continuing to talk to The Conductor along your path.
- Eventually, you'll receive the PHILMOBILE 2000 and the [PHILMOBILE KEY], marking the end of your final errand.
Using the Philmobile:
- You can now drive the Philmobile anywhere you could normally walk. To summon it, simply press the DOWN button on your D-Pad.
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