Learn Captain Commando's assist mechanics and Chun-Li's special moves in Marvel vs. Capcom 2: New Age of Heroes. Discover combo opportunities and tips.
Walkthrough
- 1Captain Commando's assist, Hoover, fires a missile that can be stopped by projectiles.
- 2The Captain Sword always deals 40 damage to grounded opponents, but more damage can be achieved against airborne opponents.
- 3After Captain Commando's crouching HK, you can follow up with a crouching LK, MK, or a custom combo on a falling opponent.
- 4Captain Commando's HP throw has four random outcomes: Sho, Genity, or Hoover attacks, or Captain electrifies and kicks the foe.
- 5If an ally is on screen during Captain Commando's throw attempt, the electrifying outcome is guaranteed.
- 6During ally throws, Hyper Combos cannot be used, but you can combo off allies' attacks.
- 7Damage from holds, including the electrifying hold, can be increased by tapping buttons and wiggling the joystick.
- 8Chun-Li's Kikou Ken (hcf + P) and Sen'en Shuu (hcb + K) are special moves.
- 9Chun-Li's Tenshou Kyaku (f,d,df + K) and Hyakuretsu Kyaku (Tap K rapidly in air) are also special moves.
- 10Chun-Li can perform Kaku Kyaku Raku (db + HK), Reishiki Kikou Ken (f + HP), and Yousou Kyaku (In air, d + HK, repeatable).
- 11In the air, Chun-Li has Kaku Yoku Da (f + HK), Kuuchuu Dash (tap f,f / press PP), and Sankaku Tobi (Jump ub against a wall, press uf / f).
- 12Chun-Li can perform a 3-hit Jump by pressing ub~uf three times.
- 13Chun-Li's Hyper Combos include Kikou Shou (qcf + PP, tap buttons rapidly), Senretsu Kyaku (qcf + KK, tap K rapidly), and Hazan Tenshou Kyaku (f,d,df + KK).
- 14Chun-Li's partner assists are HP Kikou Ken (a), HK Tenshou Kyaku (B), and HK Sen'en Shuu (y).
- 15Chun-Li's variable counters are HP Kikou Ken (a), HK Tenshou Kyaku (B), and HK Sen'en Shuu (y).
- 16Chun-Li's variable combinations are Kikou Shou (a), Hazan Tenshou Kyaku (B), and Senretsu Kyaku (y).
- 17Chun-Li's Chain Combo types are Ground 2, Jumping 2, and Super Jumping 6.
- 18A.Rave Launchers for Chun-Li include Standing HK and df + HK.
- 19A.Rave Finishers for Chun-Li are HP and HK.
- 20Chun-Li's Flying S. Ground is Senretsu Kyaku.
- 21Chun-Li's Ground Throws occur when close, b / f + HP.
- 22Chun-Li's Mid-Air Throws occur when close, any direction but d / u + HP in air.
- 23Chun-Li's Flying Attack is Taunt, Reishiki Kikou Ken (2nd hit).
- 24Chun-Li's Knockdown Attack is Crouching HK.
- 25Chun-Li's Variable Attack is Jumping LK.
- 26Chun-Li's Snapback Attack is Reishiki Kikou Ken.
- 27Chun-Li's taunt can deal 1 point of damage but cannot kill.
- 28Chun-Li's Sen'en Shuu and Kaku Kyaku Raku are overhead attacks requiring a high block.
- 29Chun-Li's Reishiki Kikou Ken can negate normal projectiles and fits into chain combos but cannot be cancelled.
- 30Chun-Li is completely invincible during her Kikou Shou.
- 31Colossus's Giant Swing (h qcf + P, rotate 360 repeatedly in air) is an aerial special move.
- 32Colossus has Power Tackle (Forward) (qcf + LK in air) and Power Tackle (Diagonal) (qcf + HK in air).
- 33Colossus can perform a side body press (In air, f + HP).
- 34Colossus's Super Dive is (qcf + PP, d + P / K to dive early in air).
- 35Colossus's Super Armor is (qcb + PP).
- 36Colossus's partner assists are LK Power Tackle (a), HK Power Tackle (B), and Standing HK (y).
- 37Colossus's variable counters are LK Power Tackle (a), HK Power Tackle (B), and Standing HK (y).
- 38Colossus's variable combinations are Super Dive (a), Super Dive (B), and Super Dive (y).
- 39Colossus's Chain Combo types are Ground 2, Jumping 2, and Super Jumping 6.
- 40A.Rave Launchers for Colossus include Standing HK and df + HK.
- 41A.Rave Finishers for Colossus are HP, HK, and Side Body Press.
- 42Colossus's Flying S. Ground is Giant Swing.
- 43Colossus's Ground Throws occur when close, b / f + HP / HK.
- 44Colossus's Mid-Air Throws occur when close, any direction but d / u + HP in air.
- 45Colossus's Flying Attack is Standing HP.
- 46Colossus's Knockdown Attack is Crouching HK.
- 47Colossus's Variable Attack is Jumping MK.
- 48Colossus's Snapback Attack is Standing HP.
- 49Colossus's Giant Swing is blockable, but repeated joystick rotation increases damage if it hits.
- 50The Giant Swing can be comboed from a close crouching HP, or more easily by using a helper to attack from one side while you leap over and perform the crouching HP.
- 51Both Power Tackle types can negate projectiles, ending the move without forward momentum, unlike Captain America's Charging Star.
- 52The Diagonal Power Tackle moves upward on the ground and downward in the air.
- 53Colossus's Power Dive can hit on the way up (10 points) and on the way down (40 points), even against a downed opponent, though hitting both requires precise positioning.
Tips
- Experiment with Captain Commando's different HP throw outcomes to surprise opponents.
- Chun-Li's Reishiki Kikou Ken is excellent for stopping projectiles and can be integrated into combos.
- Utilize Chun-Li's invincibility during Kikou Shou for safe pressure or escapes.
- Colossus's Giant Swing can be a high-damage finisher if landed successfully.
- Use Colossus's Power Tackle to counter projectiles and control space.
- Coordinate assists with Colossus's Super Dive for extended combo potential.
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