Dive deep into Anakaris' unique moveset in Marvel vs. Capcom 2: New Age of Heroes. Learn about Cobra Blow, Hitsugi no Mai, Ouke no Sabaki, Seija no Ayumi, Kuuchuu Dash, Pharaoh Magic, and Pharaoh Illusion.
Anakaris' Special Moves:
- Cobra Blow: Comes out fast but only hits when the 'snake head' closes its mouth, leaving Anakaris vulnerable before and after. Best used in combos. The HP version combos from a standing HP or HK.
- Hitsugi no Mai: The button pressed determines the coffin's destination (LP closest, HK furthest). Anakaris is immobile on the ground until the coffin returns. In superjump, he can throw coffins repeatedly to stay airborne or pressure opponents. A coffin negates single projectiles but not beam attacks.
- Ouke no Sabaki: Blockable, but transforms the opponent into a monster for a limited time. Transformed opponents can only move back/forward, crouch, and jump. Any button press makes them worship Anakaris (no damage). Crucially, they cannot block, allowing for free Hyper or Variable Combos. The transformation ends upon hitting the opponent or with another Ouke no Sabaki. This move is not comboable and cannot hit opponents close to Anakaris.
- Seija no Ayumi: An overhead attack. Can be chained into and out of.
- 'Bohi' Moves: Overhead attacks. Cannot be chained out of, but can be interrupted with a special move or Hyper Combo.
- Kuuchuu Dash: (Similar to Blackheart's) Can cancel normal attacks if performed with PP after a normal attack (e.g., jumping HP). After canceling into it, only special moves or Hyper Combos can be used while dashing.
- Pharaoh Magic: Blockable. The projectile can be destroyed by other projectiles or attacks. Can be comboed into from a close hyper-canceled Hitsugi no Mai (risky) or by hitting with a cornered HP Cobra Blow, then hyper-canceling into Pharaoh Magic. This is also risky as the HP Cobra Blow must connect. Miira Drop into a corner, then juggling with HP Cobra Blow allows Pharaoh Magic to combo. Can OTG a prone enemy if they don't roll away.
- Pharaoh Illusion: Anakaris transforms into a giant version of himself (upper body and hands appear). This state is brief or ends upon being hit. Control Anakaris' hands and body:
- Left Hand: LP (moves right, upper), f + LK (moves right, lower), u + LP (moves up, upper), LK (moves up, lower), d + LP (moves down), df + LP (moves diagonally downward), uf + LK (moves diagonally upward).
- Right Hand: HP and HK control the right hand, regardless of screen position.
- Body Movement: Hold b / f. Releasing direction causes Anakaris to drift to the center.
- All hand attacks do 10 damage (reduced with multiple hits).
- Pharaoh Cobra Blow: Press buttons to fire snakes from top (LP) to bottom (HP) of his coffin. Effective when Anakaris' back is to the corner and the opponent is close. Snakes hit more times the further they travel. Firing all four snakes or alternating sets (LP+LK, HP+HK) can rack up damage with proper timing. Works in the air; fire one snake to 'snag' the opponent, then fire the rest.
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