Skip to content
Part 33
Marvel vs. Capcom 2: New Age of Heroes

Part 33

Master Part 33 of Marvel vs. Capcom 2: New Age of Heroes with detailed movesets and strategies for Strider Hiryu, Thanos, and Tron Bonne. Learn combos and special attacks.

By ···10 min read·Multi-source verified
1 reading this guide  

Master Part 33 of Marvel vs. Capcom 2: New Age of Heroes with detailed movesets and strategies for Strider Hiryu, Thanos, and Tron Bonne. Learn combos and special attacks.

This section details the movesets and strategies for Strider Hiryu, Thanos, and Tron Bonne in Marvel vs. Capcom 2: New Age of Heroes.

Strider Hiryu

Special Moves:

  • Jump ub against a wall, press uf / f
  • 2 Dan Jump: Press ub~uf (x2)
  • Ragnarok: f,d,df + PP
  • Ouroboros: qcf + PP
  • Legion: qcf + KK

Partner Assists:

  • a: HP Ame no Murakumo
  • B: HK Vajra
  • y: HK Formation A

Variable Counter:

  • a: LP Ame no Murakumo
  • B: LK Vajra
  • y: LK Formation A

Variable Combination:

  • a: Legion
  • B: Legion
  • y: Legion

Combo Types:

  • Chain Combo: [Ground 6] [Jumping 6] [Super Jumping 6]
  • A.Rave Launchers: [Crouching HP] [df + HP]
  • A.Rave Finishers: HP,HK

Throws:

  • Ground Throws: When close, b / f + HP / HK
  • Mid-Air Throws: When close, any direction but d / u + HP in air

Other Attacks:

  • Flying Attack: Standing HP,HK
  • Knockdown Attack: Crouching HK, Sliding Kick
  • Variable Attack: HK Jimen ni Tobigeri Kick
  • Snapback Attack: Standing HK

Notes:

  • The Vajra assist (LK or HK) determines Hiryu's appearance side.
  • The button used for Warp determines Hiryu's arrival position (LP: upper-left, HP: upper-right, LK: lower-left, HK: lower-right). Attacks can be performed while falling.
  • Hantai Soku no Heki e Idou allows switching between walls.
  • Ouroboros features rotating satellites that damage opponents and fire ring lasers when attacking. No throws are possible during this Hyper Combo due to proximity. It lacks the invulnerability from MvC1.
  • The Sliding Kick hits low and requires crouch blocking. It is cancelable.
  • After a crouching HK, a standing LK can hit a falling opponent, followed by a crouching HP launcher.

Thanos

Special Moves:

  • Titan Crush (Air): H qcf + P
  • Death Sphere: qcf + K
  • (diving shoulder): In air, d + HK
  • (high kick): b + HK
  • (long run): Tap f,f (hold f)

Hyper Combos:

  • Gauntlet Power: qcf + PP
  • Gauntlet Reality: qcb + PP
  • Gauntlet Space: qcf + KK
  • Gauntlet Soul: qcb + KK

Partner Assists:

  • a: LK Death Sphere
  • B: HP Titan Crush
  • y: (df+HP attack)

Variable Counter:

  • a: LK Death Sphere
  • B: HP Titan Crush
  • y: (df+HP attack)

Variable Combination:

  • a: Gauntlet Power
  • B: Gauntlet Reality
  • y: Gauntlet Space

Combo Types:

  • Chain Combo: [Ground 6] [Jumping 6] [Super Jumping 6]
  • A.Rave Launchers: [Crouching HP] [df + HP] [High Kick (vs. an airborne enemy)]
  • A.Rave Finishers: HP,HK

Throws:

  • Ground Throws: When close, b / f + HP / HK
  • Mid-Air Throws: None.

Other Attacks:

  • Flying Attack: Standing HP / Crouching MP,HK
  • Knockdown Attack: Crouching MK
  • Variable Attack: Jumping LK / HK
  • Snapback Attack: Standing HK

Notes:

  • Opponents hit by Death Sphere are trapped; Gauntlet Soul will miss on trapped opponents.
  • Gauntlet Power can be followed by another attack due to Thanos' quick recovery.
  • Thanos' ground combo allows for follow-ups like standing HP or d + HP launcher into b + HK air-only launcher.
  • Thanos regains recoverable life during Gauntlet Soul.
  • All command attacks are cancelable.

Tron Bonne

Special Moves:

  • Shiki Dan: H qcf + P
  • Bonne Strike (Air): H qcf + K, tap buttons rapidly
  • Kobun Launcher: H f,d,df + P
  • Kuuchuu Dash: In air, tap f,f / press PP
  • (boulder throw): Press HK (or hold and release HK)
  • (spinning legs): db~df + HK (can move b and/or f)

Hyper Combos:

  • Chuushoku Rush: qcf + PP
  • King Kobun: qcb + PP

Partner Assists:

  • a: HP Throw Attempt
  • B: Standing MK
  • y: Crouching MP

Variable Counter:

  • a: HK Bonne Strike
  • B: Standing MK
  • y: Crouching MP

Variable Combination:

  • a: Chuushoku Rush
  • B: King Kobun
  • y: King Kobun

Combo Types:

  • Chain Combo: [Ground 2] [Jumping 2] [Super Jumping 6]
  • A.Rave Launchers: [Crouching HP] [df + HP]
  • A.Rave Finishers: HP,HK

Throws:

  • Ground Throws: When close, b / f + HP
  • Mid-Air Throws: When close, any direction but d / u + HP in air

Other Attacks:

  • Flying Attack: Standing HP / HK (pickup animation only), Crouching MK
  • Knockdown Attack: Standing LK - 2nd hit, Spinning Legs
  • Variable Attack: Jumping HK
  • Snapback Attack: Standing HK

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content