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Part 36
Marvel vs. Capcom 2: New Age of Heroes

Part 36

Explore detailed move lists and strategies for Wolverine and Zangief in Marvel vs. Capcom 2. Learn command attacks, combos, and special moves for each character.

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Explore detailed move lists and strategies for Wolverine and Zangief in Marvel vs. Capcom 2. Learn command attacks, combos, and special moves for each character.

This section details the command attacks and special moves for Wolverine and Zangief in Marvel vs. Capcom 2: New Age of Heroes. Learn how to execute their unique abilities and enhance your gameplay.

Wolverine (Adamantium-Less)

Command Attacks:

  • Berserker Barrage: qcf + P, tap P rapidly
  • Tornado Claw (air): f,d,df + P, tap P rapidly
  • Drill Claw (air): Press (dir. +) LK + HP
  • Kabetsuki Drill Claw: Drill into a wall, any dir. + P / K
  • Sankaku Tobi: Jump ub against a wall, press uf / f
  • Diving Kick: In air, d + HK
  • Double Kick: Press MK,MK
  • Standing Endless Claw: Tap MP repeatedly
  • Aerial Endless Claw: Tap MP repeatedly during a super jump
  • Sliding Claw: df + HP

Super Moves:

  • Berserker Barrage X: qcf + PP
  • Weapon X: f,d,df + PP

Partner Assists:

Assist TypeWolverine's Move
a: Standing HPStanding HP
B: Standing HKStanding HK
y: Sliding ClawSliding Claw

Combo Notes:

  • Chain Combo Type: [Ground 5] [Jumping 5] [Super Jumping 5]
  • A.Rave Launchers: [Standing HK], [df + HK]
  • A.Rave Finishers: HP, HK, Drill Claw
  • Flying S. Ground: Berserker Barrage X
  • Ground Throws: When close, b / f + HP / HK
  • Mid-Air Throws: When close, any dir. but d / u + HP in air
  • Flying Attack: Standing HP / Crouching MP / HK
  • Knockdown Attack: None
  • Variable Attack: Jumping LK
  • Snapback Attack: Standing HP
Tips
  • Drill Claw direction can be altered by holding a direction. Cannot Drill Claw backwards or downwards on the ground.
  • Drill Claw or Kabetsuki Drill Claw can be followed by a mid-air Tornado Claw.
  • Tapping buttons and wiggling the joystick during throws increases damage.
  • All command attacks are cancelable. Fumitsuke can be canceled into Drill Claw, and vice versa. Diving Kick can also be canceled into Drill Claw, or vice versa.
  • During Berserker Charge, Wolverine gains speed and faster attacks but reduced damage.

Zangief

Command Attacks:

  • Double Lariat (air): Press (b / f +) PP
  • Quick Double Lariat (air): Press (b / f +) KK
  • Banishing Flat: f,d,df + P
  • Aerial Russian Slam: f,d,df + K
  • Screw Pile Driver (air): Rotate 360 + P
  • Flying Powerbomb: hcf + K from afar
  • Atomic Suplex: hcf + K when close
  • Iron Claw: df + HK when close
  • Dash Tsukami Nage: Tap f,f
  • Backdrop (Instant Backdrop): Press HP after f,f / hold HP, tap f,f
  • Kamitsuki (Instant Kamitsuki): Press HK after f,f / hold HK, tap f,f
  • Jumping Lariat: In air, f + HP
  • Body Press: In air, d + HP
  • Kuuchuu Headbutt: In air, u + MP
  • Double Knee Drop: In air, d + LK
  • Mid-air Elbow Drop: In air, d + LP
  • Elbow Drop: b + LP
  • Launcher Throw: db,b + LP when close

Super Moves:

  • Final Atomic Buster: Rotate 360 + PP
  • Ultra Final Atomic Buster (Level 3): Rotate 360 + KK
  • Iron Body: b,d,db + LK
  • Hyper Double Lariat: Done during a Variable Combination

Partner Assists:

Assist TypeZangief's Move
a: PP Double LariatPP Double Lariat
B: LK Flying PowerbombHK Flying Powerbomb
y: HK Aerial Russian SlamHK Aerial Russian Slam

Combo Notes:

  • Chain Combo Type: [Ground 2] [Jumping 2] [Super Jumping 3]
  • A.Rave Launchers: [Crouching MP], [df + HP]
  • A.Rave Finishers: HP, HK, Jumping Lariat, Body Press
  • Ground Throws: When close, b / f + HP / HK
  • Mid-Air Throws: When close, any dir. but d / u + HP in air
  • Flying Attack: Standing HK
  • Knockdown Attack: Crouching HK
  • Variable Attack: Body Press
  • Snapback Attack: Standing HP
Tips
  • Double Lariat can be angled forward or backward and can go through projectiles. Quick Double Lariat is good against low attacks.
  • Screw Pile Driver, Flying Powerbomb, Atomic Suplex, Aerial Russian Slam, Dash Tsukami Nage, FAB, and UFAB are unblockable.
  • Screw Pile Driver is easier to execute after a jump; inputs like ub~uf count towards the directional presses.
  • Banishing Flat can negate projectiles.
  • After a missed Aerial Russian Slam, Zangief is vulnerable.

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