Master Magneto and Marrow in Marvel vs. Capcom 2: New Age of Heroes. Learn their moves, assists, and strategies for Part 20 of our comprehensive guide.
Magneto, Ruler of the Magnetic Field
- E-M Disruptor: H c.f. + P (air)
- Hyper Gravitation: H c.b. + K (air)
- Magnetic Force Field: H c.f. + K
- Magnetic Blast: H In air, u,uf,f + P
- Hikou: q.b. + KK, repeat to end (air)
- Kuuchuu Dash: Jump, press in any dir. + PP
- (angled kick): In air, d + LK
- Magnetic Shockwave: q.f. + PP
- Magnetic Tempest: q.f. + KK, tap buttons rapidly? (air)
Magneto Partner Assists / Counters / Combinations:
| Type | Input | Variable Counter | Variable Combination |
|---|---|---|---|
| a | HP E-M Disruptor | HP E-M Disruptor | Magnetic Shockwave |
| B | LK Hyper Gravitation | LK Hyper Gravitation | Magnetic Tempest |
| y | Crouching HP | Crouching HP | Magnetic Tempest |
Magneto Combo Info:
- Chain Combo Type: [Ground 2] [Jumping 6] [Super Jumping 6]
- A.Rave Launchers: [Standing MP], [Crouching HP], [df + HP], [Standing HK (second hit)]
- A.Rave Finishers: HP, HK
- Flying S. Ground: Magnetic Shockwave
- Ground Throws: When close, b / f + HP / HK
- Mid-Air Throws: When close, any dir. but d / u + HP / HK in air
- Flying Attack: Standing HP / Crouching MP
- Knockdown Attack: Crouching HK
- Variable Attack: Jumping HK
- Snapback Attack: Standing HP
Magneto Move Notes:
- Hyper Gravitation pulls opponents to Magneto for a free hit. Cannot be used after KOing an opponent.
- Magnetic Force Field counters physical attacks. LP version pulses, HP version fires a Shockwave. LP version hits behind Magneto, HP version is faster but can be dodged.
- Magnetic Blast can be performed on the ground (auto-jumps) but not in ground combos. Can only be hypercanceled during a super jump.
- Hikou allows free flight in any direction; attacks and specials can be used, but blocking is disabled. Kuuchuu Dash allows dashing in 8 directions. Hikou ends after time, being hit, or re-activating.
- Magneto's HP throw (ground/air) traps the opponent in a metal casing.
- Magneto's HK throw can be angled on the ground (downward) and in the air (up or down).
Marrow, Angry New Addition to the X-Men
"She is an angry mutant raised in a world of darkness. She uses the bones that emit from her body as substitutes for weapons!"
- Bone-merang: H q.f. + P (air)
- Ride & Slash: h.b. + P (air)
- Ricochet Slash: H q.b. + K
- Towering Spine: H f,d,df + P
- Sankaku Tobi: Jump ub against a wall, press uf / f
- 2 Dan Jump: Press ub~uf (x2)
- Stinger Bones: q.f. + PP
- Bone Burst: q.b. + PP (air)
Marrow Partner Assists / Counters / Combinations:
| Type | Input | Variable Counter | Variable Combination |
|---|---|---|---|
| a | |||
| B | |||
| y |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content