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Part 26
Marvel vs. Capcom 2: New Age of Heroes

Part 26

Explore the full move list for Ryu, Sabretooth, Sakura, and Hiyakeshita Sakura in Marvel vs. Capcom 2: New Age of Heroes. Learn combos, special moves, and more.

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Explore the full move list for Ryu, Sabretooth, Sakura, and Hiyakeshita Sakura in Marvel vs. Capcom 2: New Age of Heroes. Learn combos, special moves, and more.

This section details the movesets for Ryu, Sabretooth, Sakura, and Hiyakeshita Sakura in Marvel vs. Capcom 2: New Age of Heroes.

Ryu

Moves:

  • HP Shouryuu Ken: Special move
  • HP Hadou Ken: Special move
  • Shinkuu Hadou Ken: Special move
  • HK Tatsumaki Senpuu K.: Special move
  • Shinkuu Tatsumaki SK.: Special move

Chain Combo Type: Ground 3, Jumping 3, Super Jumping 6

A.Rave Launchers: Crouching HP, df + HP

A.Rave Finishers: HP, HK, Senpuu Kyaku, Hadou Ken, Tatsumaki Senpuu Kyaku

Throws:

  • Ground Throws: Close, b / f + HP / HK
  • Mid-Air Throws: Close, any direction but d / u + HK in air

Other Moves:

  • Flying Attack: None
  • Knockdown Attack: Crouching HK
  • Variable Attack: Jumping MK
  • Snapback Attack: Sakotsu Wari (hits once; not an overhead)

Notes:

  • The Sakotsu Wari is an overhead attack and must be blocked high.
  • The Shin Shouryuu Ken is a Level 3 Hyper Combo. On the ground, it's a three-hit attack. Against an airborne opponent, it becomes a seven-hit attack.

Sabretooth

Moves:

  • Berserker Claw: H qcf + P
  • Wild Fang: hcb + P
  • Armed Birdie: h hcb + K
  • Sankaku Tobi: Jump ub against a wall, press uf / f
  • Berserker Claw X: qcf + PP
  • Weapon X Rush: f,d,df + PP
  • Heavy Armed Birdie: hcb + KK
  • Hyper Berserker Claw: During an (a) Variable Combination

Chain Combo Type: Ground 3, Jumping 6, Super Jumping 6

A.Rave Launchers: Standing / Crouching HP, df + HP

A.Rave Finishers: HP, HK

Throws:

  • Ground Throws: Close, b / f + HP
  • Mid-Air Throws: Close, any direction but d / u + HP in air

Other Moves:

  • Flying Attack: None
  • Knockdown Attack: Crouching HK
  • Variable Attack: Jumping MK
  • Snapback Attack: Standing MP

Notes:

  • The 'Hyper Berserker Claw' has different properties depending on the Variable Combination setup.
  • Trading hits with Wild Fang can stun the opponent, allowing for follow-up attacks.

Sakura Kasugano

Moves:

  • Hadou Ken: H qcb + P (air)
  • Shou'ou Ken: H qcf + P (air)
  • Shunpuu Kyaku: qcb + K (air)
  • Flower Kick: f + HK
  • Shinkuu Hadou Ken: qcb + PP
  • Midare Zakura: qcf + PP
  • Haru Ichiban: qcb + KK
  • Hiyakeshita Sakura: b,d,db + LK (Level 3)

Chain Combo Type: Ground 3, Jumping 3, Super Jumping 6

A.Rave Launchers: Standing MK, Crouching HP, df + HP / HK

A.Rave Finishers: HP, HK

Other Moves:

  • Flying S. Ground: Haru Ichiban
  • Ground Throws: Close, b / f + HP / HK
  • Mid-Air Throws: Close, any direction but d / u + HP in air
  • Flying Attack: Taunt
  • Knockdown Attack: Crouching HK
  • Variable Attack: Jumping MK
  • Snapback Attack: Standing HK

Notes:

  • Sakura's taunt can deal 1 damage.
  • The Shou'ou Ken has a projectile-negating shield.
  • Shunpuu Kyaku and Flower Kick are overheads.
  • Midare Zakura hits fully on characters with Hyper Armor.
  • Inputting b,d,db + K transforms Sakura into Hiyakeshita Sakura (costs 3 levels of HC power).
  • Tapping buttons and wiggling the joystick during Sakura's HP hold increases damage.

Hiyakeshita Sakura

Moves:

  • Hadou Ken: H qcf + P (air)
  • Shunpuu Kyaku: H qcb + K (air)
  • Shou'ou Ken: f,d,df + P (air)
  • Ashura Senkuu: f,d,df / b,d,db + PP / KK
  • Flower Kick: f + HK
  • Shinkuu Hadou Ken: qcf + PP

Notes:

  • This section is incomplete as the source text was cut off.

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