Skip to content
Part 2
Marvel vs. Capcom 2: New Age of Heroes

Part 2

Learn the button layout and move notation for Marvel vs. Capcom 2: New Age of Heroes, including how to perform special moves.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn the button layout and move notation for Marvel vs. Capcom 2: New Age of Heroes, including how to perform special moves.

Walkthrough
  1. 1
    Controller Layout: Understand the directional inputs: ub (up-back), u (up), uf (up-forward), b (back/block), n (neutral), f (forward), db (down-back), d (down), df (down-forward). Controls are reversed when facing left.
  2. 2
    Button Layout: The default buttons are LP (Light Punch), HP (Hard Punch), PA (Partner Button A), LK (Light Kick), HK (Hard Kick), PB (Partner Button B). On the default Dreamcast controller, PA is the left trigger and PB is the right trigger. The Start button pauses the game.
  3. 3
    Medium Attacks: Medium Punches (MP) and Medium Kicks (MK) are not directly accessible. They can only be performed during a chain combo after a Light Attack hits or is blocked. For example, to perform Zangief's airborne Kuuchuu Headbutt (u + MP), you must first hit with a jumping LP or LK, then input u + MP. Similarly, Zangief's launcher is a crouching MP, requiring a standing or crouching LP or LK first, followed by crouching + LP.
  4. 4
    FAQ Abbreviations:
  5. 5
    qcf / qcb: Quarter-circle forward (d,df,f) or backward (d,db,b).
  6. 6
    hcf / hcb: Half-circle forward (b,db,d,df,f) or backward (f,df,d,db,b).
  7. 7
    Charge: Hold a direction for 2 seconds, then press the second direction and a button (P / K).
  8. 8
    Rotate 360: Rotate the joystick in a full circle (e.g., f,df,d,db,b,ub or reverse).
  9. 9
    P / K: Press any Punch or Kick button.
  10. 10
    PP / KK: Press any two Punch or Kick buttons.
  11. 11
    x~x: All possible ranges are allowed (e.g., ub through uf, or LP through HP).
  12. 12
    (air): The move can be performed on the ground or in the air. Air moves can often be done from the ground by adding ub~uf and pressing the button as you leave the ground. Some air moves can be done just off the ground by canceling the superjump start.
  13. 13
    pushblock: Advancing Guard (press PP while blocking).
  14. 14
    s./c./j.: Standing / Crouching / Jumping (used in combo notation).
  15. 15
    sj: Super Jump.

Tips:

  • To unlock all characters, costume colors, and stages on the Japanese Dreamcast version, you can download a save file. One option is a hacked file from CJayC at GameFAQs that enables everything, including same-character teams. Another option is a file from Capcom of Japan's page, which is updated periodically with new characters. The author of this guide does not know how to download or install these files.
  • The plot of Marvel vs. Capcom 2: New Age of Heroes is minimal and poorly translated, focusing on an

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content