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Part 70
Mario & Luigi: Bowser's Inside Story

Part 70

Master the tough bosses of the Challenge Node Gauntlet in Mario & Luigi: Bowser's Inside Story! Learn strategies for Alpha Kretin X, Wisdurm Durmite X, and Bowser Memory MX.

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Master the tough bosses of the Challenge Node Gauntlet in Mario & Luigi: Bowser's Inside Story! Learn strategies for Alpha Kretin X, Wisdurm Durmite X, and Bowser Memory MX.

Alright, let's dive into Part 70 of our Mario & Luigi: Bowser's Inside Story adventure! This section focuses on some seriously tough bosses found in the Challenge Node's Gauntlet. Don't worry, I'll walk you through each one so you can come out on top!

BOSS: Alpha Kretin X

Location: Challenge Node -> Gauntlet

Class: #2

Stats / Weaknesses:

  • HP / C. Medal: 810 / 1,215
  • Turns: 15
  • Prize: 2,000 Coins
  • EXP: 0
  • Coins: 0
  • Item Drops: None
  • Orbs (when connected): 135 HP / 207 HP (for C. Medal)

Phases:

  1. Initial Phase: Connected Orbs

    At the start, you'll see six orbs connected together, alternating between green and red. Mario needs to jump on the red ones, and Luigi on the green. Hitting an orb correctly will change its color, and potentially the color of the orbs it's connected to. Your goal here is to hit each orb enough (135+ damage normally, 207+ for C. Medal) to turn it blue. Try to chain these color changes to set up the next brother for a hit.

  2. Boss Split & Summon

    Once all six orbs are blue, the boss splits. Usually, one orb remains, and you might get a free turn to use a Special like Jump Helmet or Mighty Meteor. On its next turn, the boss summons five more orbs to assist. One of these will flash and start jumping around – this is the real boss! Keep track of this specific orb and focus your Special attacks on it. The others are decoys.

  3. Cycle Repeat

    If you take too long to defeat the single, flashing orb, the cycle will repeat, and you'll have to start the orb-matching phase again, though you'll retain any damage dealt.

Strategy:

  • Focus on the color-matching mechanic for the orbs.
  • Identify and prioritize the single flashing orb when the boss splits.
  • Use Special Attacks like Jump Helmet or Mighty Meteor on the main target.
  • Be prepared to repeat the orb phase if you don't defeat the main orb quickly enough.

BOSS: Wisdurm Durmite X

Location: Challenge Node -> Gauntlet

Class: #3

Stats / Weaknesses:

  • HP / C. Medal: 2,380 / 3,570
  • Turns: 18
  • Prize: 4,000 Coins
  • EXP: 0
  • Coins: 0
  • Item Drops: None
  • Attacks: Silk Swing (Hammer counter), Shrinking (Hammer boss), Heart Drop (Multiple hammer counters), Star Beam (Jump over).

Notices:

  • When small, it only uses Silk Swing.
  • A gauge above it fills as it takes damage. When full, it grows larger and uses other attacks.

Phases:

  1. Small Form

    The Wisdurm Durmite starts out small. This is the perfect time to use your Special Attacks, especially Mighty Meteor or Falling Star, potentially boosted by a Badge combo. Focus on dealing as much damage as possible while it's vulnerable.

  2. Enlargened Form

    As you damage it, the gauge will fill, causing the boss to enlarge. In this state, it swaps Silk Swing for more dangerous attacks like Shrinking, Heart Drop, and Star Beam. When it's enlarged, it's generally better to attack the magic rod instead of the boss directly. Attacking the rod lowers the gauge, causing the boss to shrink again. If you attack the boss directly while enlarged, the gauge stays full, and it remains large.

  3. Shrinking Cycle

    The goal is to keep the boss shrinking. Once it shrinks, you can go back to using powerful Special Attacks. If you're running out of turns (less than 5 left), it might be worth just going all-out on the enlarged boss to finish it quickly.

Strategy:

  • Maximize damage with Special Attacks when the boss is small.
  • When enlarged, focus attacks on the magic rod to make it shrink.
  • Avoid attacking the enlarged boss directly unless you're in a desperate, last-ditch effort.
  • Be ready to counter Silk Swing with a Hammer, Shrinking with Hammers, Heart Drop with Hammer counters, and Star Beam by jumping.

BOSS: Bowser Memory MX & Bowser Memory LX

Location: Challenge Node -> Gauntlet

BOSS: Bowser Memory MX

  • HP / C. Medal: 2,500 / 3,750
  • EXP: 0
  • Coins: 0
  • Item Drops: None
  • Attacks: Block Bash (Hammer counter), Star-Induced Tackle (Jump to dodge).

BOSS: Bowser Memory LX

  • HP / C. Medal: 3,000 / 4,500
  • EXP: 0
  • Coins: 0
  • Item Drops: None
  • Attacks: Dashing With Boo... (The source text cuts off here, so we can't detail LX's full moveset or the strategy for fighting both.)

Notices:

  • This boss is fought alongside Bowser Memory LX.

Strategy:

  • Since the source text is incomplete for this fight, we can only infer that you'll need to manage two powerful bosses simultaneously. Pay close attention to their individual attack patterns and try to prioritize one if possible, or find a way to manage both. Watch for the Block Bash counter and be ready to jump for the Star-Induced Tackle. We'll need to rely on your observation skills here until more information is available!

That's it for this section of the Gauntlet! These bosses are tough, but with the right approach, you'll overcome them. Keep practicing those counters and Special Attacks!

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