Skip to content
Part 64
Mario & Luigi: Bowser's Inside Story

Part 64

Master the boss fights in Mario & Luigi: Bowser's Inside Story! Learn strategies for Alpha Kretin, Bowser, Tower of Yikk, and Wisdurm Durmite.

By ···10 min read·Multi-source verified
1 reading this guide  

Master the boss fights in Mario & Luigi: Bowser's Inside Story! Learn strategies for Alpha Kretin, Bowser, Tower of Yikk, and Wisdurm Durmite.

Alright, let's dive into Part 64 of our Mario & Luigi: Bowser's Inside Story adventure! This section is all about tackling some serious bosses. We've got the Alpha Kretin, Bowser himself, the Tower of Yikk, and the Wisdurm Durmite. Don't worry, I'll walk you through each one so you can come out victorious!

BOSS: Alpha Kretin

Location: Flab Zone

Stats / Weaknesses:

  • HP/C. Medal: 385 / 577
  • EXP: 700
  • Coins: 300
  • Item Drops: Max Syrup Jar
  • Attacks: Light Sphere (Hammer block), Thunderbolt (Jump over it)
  • Notices: When the six orbs are connected, each has 20/30 HP.

Phases:

  1. The battle starts with six connected orbs, either green or red. Mario needs to jump on the red ones, and Luigi on the green. If you hit the wrong color, your attack is pointless. Hitting an orb changes the color of the ones it's connected to, so try to use this to set up the next brother for a hit. You need to deal 20/30 damage to each orb to turn them blue.
  2. Once all six orbs are blue, the boss splits, and one remains. You might get a free turn here, so use your new Special attack!
  3. On its next turn, the boss summons five more orbs. One of these will flash and jump around – keep track of THIS specific orb! This is the real boss, and the others are decoys. Use your new Special attack on the flashing orb.
  4. If you take too long to defeat the single flashing orb, the cycle repeats from the beginning, though you might be slightly damaged.

Strategy: Pay close attention to the orb colors and connections. Coordinate your attacks between Mario and Luigi to efficiently turn the orbs blue. Once the boss splits, focus all your attention on the flashing decoy orb using your Special attack. Don't let the cycle reset if you can help it!

BOSS: Bowser

Location: Toad Town

Stats / Weaknesses:

  • HP/C. Medal: 1,215 / 1,821
  • EXP: 1,000
  • Coins: 500
  • Item Drops: Shell Boots
  • Attacks: Punch (with puff - do nothing!), Punch (without puff - Jump), Fire Breath (Jump and hold onto Starlow), Goomba Storm (first half - Jump on/over), Goomba Storm (second half - Hammer counter), Shy Guy Attack (Multiple hammer counters).
  • Notices: The Shy Guy Attack only happens if Bowser has learned the Shy Guy Special. When Starlow helps with Fire Breath, hold onto her for the entire attack to avoid heavy damage.

Strategy: This fight relies heavily on recognizing Bowser's attack patterns. Use your best offensive Badges and the Jump Helmet Special. Be prepared to heal often, as mistakes can quickly drain your HP. For the Fire Breath attack, make sure you're holding onto Starlow the entire time. For the Goomba Storm, time your jumps or hammer counters depending on the phase. The Shy Guy Attack requires multiple hammer counters.

BOSS: Tower of Yikk

Location: Blubble Lake

Stats / Weaknesses:

  • HP/C. Medal: 508 / ---
  • EXP: 1,800
  • Coins: 800
  • Item Drops: Star Candy
  • Attacks: Bomb (Multiple punch counters), Air Raid (Burn the ships down), Repairs (Burn the worker down on your turn).

Strategy: The Tower of Yikk is armored, so direct punches won't do much damage but will push it back. Keep punching until the tower is near the water. Once it's there, punch its head on your turn. On its turns, repeatedly tap the marked area to keep it in the water, which deals more damage. Watch out! The tower can knock you into the lake, causing significant damage. If repair workers appear, use your flame attack to prevent the boss from healing.

BOSS: Wisdurm Durmite

Location: Energy Hold

Stats / Weaknesses:

  • HP/C. Medal: 1,610 / 2,415
  • EXP: 2,800

Strategy: (Note: The source text cuts off here, so detailed strategy for Wisdurm Durmite is unavailable.)

Tips
  • Always be ready to heal. Boss fights can be unpredictable, and a well-timed heal can save you.
  • Pay attention to the specific cues for each boss's attacks – the color of orbs, the way Bowser moves, or the appearance of repair workers.
  • Don't be afraid to use your Special attacks when you get the chance, especially on the real decoy orb against Alpha Kretin.
  • If you're struggling, consider equipping Badges that boost your offense or defense, or those that help with healing.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content