Full Lords of the Fallen (2023) walkthrough detailing all major locations, objectives, route hints, and tips for a spoiler-free journey through the game's main storyline.
Here is a progression route and Lords of the Fallen Walkthrough in full, detailing all major locations, objectives, route hints, tips and everything else you need to know for a spoiler-free journey of the entire game’s main storyline.
To start, you will need to know a few things before you want to go anywhere. The first is how the optional endings work in the game. If you turn a beacon off, then you will automatically lock yourself into the Radiant ending. If you intend to do the Inferno or Umbral endings, then make sure to keep the beacons on, and then grab the Rune of Adyr, which unlocks later in the game as part of the Hallowed Sisters area. From there, you can mess around with some choices later in the game to grab either ending. We’ll avoid spoilers the best we can so you can explore those journeys for yourself.
Also, this page will mention where you need to go for a few side quest options, but not go too into too much detail on those quests themselves.
With that said, the general idea is you want to play through the game as follows (Note this serves as a table of contents too!)
- Tutorial:
- Defiled Sepulchre
- Abandoned Redcopse
- Skyrest Bridge
- Linear Storyline:
- Pilgrim’s Perch
- Forsaken Fen
- Fitzroy’s Gorge
- Lower Calrath
- Calrath Slums
- Mining District
- Sunless Skien
- Optional Pathway: Need to do this for certain side quests.
- Cistern
- Revelations Depths
- Main Storyline continued:
- Upper Calrath
- Fief of the Chill Curse
- Bell Rise (Pilgrims Perch Key required)
- Path of Devotion (Optional Side Content)
- Manse of Hallowed Knights
- Tower of Penance
- Abbey of Hallowed Sisters
- The Empyrean
- Upper Calrath - Part 2
- Bramis Castle
Tutorial Area Walkthroughs
These areas of the game are fairly linear, and is something you will naturally path through. The game gives you tutorials on boss battles, one of the main antagonists, using the Umbral, Soulflaying, and other gameplay features unique to Lords of the Fallen. Proceed through these areas as advised, and you’ll naturally pick up these hints and tutorials and go from there. When you reach the Skyrest Bridge, you’ll encounter your first proper boss (not that the Lightreaper isn’t a proper boss, you can fail it and still move on with the game anyway). Defeat her, and you’ll unlock the safe hub below the bridge, as the opening cutscene told you about.
When you reach the Skyrest Bridge, you can find several NPCs around. Make sure to speak to them all and get to the point where you can start their quests. Typically you’ll find Thek and Dunmire have quests. Dunmire requires various items from object pickups in most game regions or via boss battles. Meanwhile, Thek becomes a traveling trader you find near most Vestiges, including the optional Path of Devotion. Other quests appear over time or as you discover new NPCs along your travels. In addition, some quests shut off or become open depending on what type of ending you’re looking for. These will not be included in the walkthrough due to spoiler content for players looking for multiple playthroughs. But, make sure to speak to people as and when you see them again, and take note of what they are saying depending on the path you’re on so you can return any strange lost or missing items and progress their storyline.
Lords of the Fallen Main Storyline Progression
- Pilgrim’s Perch
- Forsaken Fen
- Fitzroy’s Gorge
- Lower Calrath
- Calrath Slums (up to Fire Giant Boss)
Pilgrim’s Perch Walkthrough
The Pilgrim’s Perch is the first area you venture into for some main bosses, early quints and gear, and some side quest progression.
| Important Things in the Area |
|---|
| Optional Pathways leading to the Skyrest Bridge Key and the Tortured Prisoner Questline. |
| Two Unskippable minibosses, but feel like actual bosses at this stage of the game. |
| Saintly Quintessence in the first boss room. |
| Pilgrim Perch Key looked doors that you can buy, gaining access to a new area, and some loot. |
| Lots of optional routes leading to caves and other loot areas. |
| Elevator shortcut at the Vestige location. |
| You can start the Damarose Side Quest in the Sanctuary and then again before the second boss. |
The main storyline here is linear, with the players taking on the first beacon boss, alongside exploring some locations with a few progression blocker bosses, optional side bosses and loot. Pilgrim’s Perch is a painful area, with lots of verticality, risks of being thrown off the edge, and more. We advise going through the Sanctuary Bell church area, grabbing the Vestige, and then going down the ladders to deal with the boss. From there, you go through a cave, and do some ladder climbing and platforming in both the Umbral and the Axiom worlds to progress the game. You will eventually come across a Vestige in a cave area, with an elevator shaft. This is an important location for progression reasons in this section of the guide, and for later on the Lords of the Fallen progression system. From here, you want to go down the cave, and fight your way to the lower sections of Pilgrim’s Perch, and solve a blocker near a cave entrance guarded by two spiky boys. The blockers are above, to the left, and below, accessed via an umbral path. Go down there, and you can activate the elevator, grab the key to the caged lady called Gerlinde to unlock the weapon upgrade feature, and then fight another boss, which leads to the Forsaken Fen.
Also, there’s an optional route to the side of the Sanctuary that takes you down a ladder below the scaffolding. This route takes you to the rear of Skyrest and allows you to access a hidden
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