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Part 33
Homeworld: Deserts of Kharak

Part 33

Explore Part 33 of the Homeworld: Deserts of Kharak guide, covering advanced tactics, known mods like Turanic and Kadeshi, and contact information.

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Explore Part 33 of the Homeworld: Deserts of Kharak guide, covering advanced tactics, known mods like Turanic and Kadeshi, and contact information.

This section of the guide covers various advanced tactics and information not directly tied to mission progression. It includes details on controlling ship movement, managing formations, and utilizing specific unit abilities.

Walkthrough
  1. 1
    Formation Management: Pressing 'D' can cause fighters and corvettes to move for fuel, breaking formations. Be mindful of this when issuing orders.
  2. 2
    Repair Corvettes: Docking with repair corvettes can be difficult with the mouse. Instead, move support frigates a short distance away and press 'D' to have them move to a repair location.
  3. 3
    Canceling Capital Ship Engines: If capital ship engines are active unnecessarily (e.g., during parades or after hyperspace jumps), you can cancel this effect by pressing the 'cancel orders' command.
  4. 4
    Kamikaze Attack: To perform a kamikaze attack on your own ships, press 'K', hold 'Ctrl+Alt', and click on your ship. Pilots may sometimes ask for confirmation, requiring you to repeat the sequence.
  5. 5
    Trapping Enemies: In multiplayer, you can trap enemy ships against map corners.
  6. 6
    Targeting Off-Map Ships: You can target ships outside the map by repeatedly band-boxing them, especially when fighters try to turn back. While you cannot target ships extremely far off-map, examples like the sensor arrays at Hiigara show that even invulnerable off-map objects can be targeted if bombers are repeatedly ordered to attack them.
  7. 7
    Kushan Lore: The Kushan are the exiles, despite Taiidan ships appearing at the start of the manual. The lore suggests a cyclical conflict where each race exiles the other. The idea for the first war, where Kushan were exiled to Kharak in Homeworld 2, is mentioned. The massive scale of hardware seen at Karos suggests powerful technology from past wars.

Known MODS:

  • Turanic Mod: Allows playing as Turanics in multiplayer, replacing the Taiidan on the fleet selection menu.
  • Turanic Carrier Mod: Enables capturing the Turanic Raiders' Lord Attack Carrier. However, you cannot build them, and docking strike craft with them causes the game to crash.
  • Kadeshi World Mod: Replaces the Taiidan fleet selection in multiplayer, allowing play as the Kadeshi fleet with swarmers. Kadeshi cruisers feature x4 rapid fire plasma bomb launchers, x4 super ion cannons, lethal red beams, and anti-fighter defense cannons with 100% coverage. Kadeshi carriers have enhanced fuel pod attack abilities, and multibeam frigates are available. Limited ship types are available, but each is more powerful. Resourcers can harvest ships, dealing minimal damage but causing them to vanish with sustained effort.

Contact Information:

  • Email: fallonken@hotmail.com

Credits:

  • The author for their memory and contributions to Relic forums.
  • Sunny Delight for testing tactics and proofreading.
  • IA for serving as a target drone.
  • Other forum members for inventing tricks and providing challenging gameplay.
  • Relic for Homeworld.
  • Negative thanks to Homeworld: Cataclysm (HWC) for its support units and small-scale fleet engagements.
  • BPcannel for providing missile corvette counts.

Publishing Sites:

  • www.gamefaqs.com
  • www.neoseeker.com
  • www.dlh.net

Final Thoughts:

  • The author anticipates Homeworld 2 and may release an HWC guide.
  • Reproduction of this document is forbidden without permission.

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