Learn about the Cloak Field Generator (available from mission 13) and Proximity Sensors in Homeworld: Deserts of Kharak. Includes costs, stats, and usage.
Walkthrough
- 1Deploy the Cloak Field Generator to create a 2.5km radius cloak.
- 2Ships within the field are cloaked, though the field is weak at the fringes and can be detected by proximity detectors.
- 3Ships briefly decloak when firing.
- 4Up to 25 ships can fit into the field, with capital ships requiring specific formations.
- 5To maintain a continuous cloak, use three generators in rotation: one cloaks while another recharges.
- 6A generator needs to recharge more than 50% (301 seconds) before it can be reactivated.
Tips
- Using three Cloak Field Generators in succession ensures a constant cloak, as their recharge time (590-600 seconds) is slightly longer than the usage time (290-300 seconds).
- Ships will decloak briefly when firing.
- The computer can fit any ships into the field, but carriers or mobile construction vehicles (MS) cannot be cloaked.
- The Cloak Field Generator has a RU Cost of 500, Mass of 22000 tons, and Armour of 6000. It has no firepower and low manoeuvrability, with a Max Velocity of 325 m/s.
Walkthrough
- 1Deploy the Proximity Sensor to detect cloaked ships.
- 2Use Proximity Sensors as a fast bait for single-player (SP) missions and as a necessity in multiplayer (MP).
- 3Capture Proximity Sensors at the Karos Graveyard.
Tips
- Proximity Sensors replace scouts due to their lack of need for fuel.
- The Proximity Sensor has a RU Cost of 50, Mass of 40 tons, and Armour of 800. It has no firepower, no special action, and very low manoeuvrability, with a Max Velocity of 1000 m/s.
Walkthrough
- 1Deploy the Sensors Array to gain 100% map coverage.
- 2Observe enemy movements indicated by blue circles on the minimap (a heads-up display element showing the surrounding area).
Tips
- The Sensors Array cannot detect cloaked ships.
- It does not provide visual inspection, so slow-moving dots could be capital ships or a deceptive player.
- The Sensors Array has a RU Cost of 800, Mass of 2900 tons, and Armour of 6000. It has no firepower and low manoeuvrability, with a Max Velocity of 280 m/s. It takes 80 seconds to build.
Walkthrough
- 1Build up to six Research Ships to increase aggregate armour.
- 2To research an item with multiple labs, hold CTRL, select the required/available labs, then click the research project and button.
Tips
- The Taiidan Research Ship may have docking bugs.
- Research Ships cannot be retired due to a potential bug, but they can be used as suicide scuttle ships after research is complete.
- Scuttling individual Research Ships might cause the remaining ones to re-dock. To scuttle all, manually scuttle each one.
- The Research Ship has a RU Cost of 700, Mass of 11000 tons, and Armour of 4500. It has no firepower and low manoeuvrability, with a Max Velocity of 280 m/s. It takes 60 seconds to build.
Walkthrough
- 1Utilize the MotherShip (MS) for ship capture and production.
- 2The Taiidan MS is faster at capturing ships and building capital ships, which emerge from the bottom.
- 3The Kushan MS has a slower process where it opens a door, aligns the ship, then closes the door.
- 4The Kushan MS captures and launches frigates from a small bay door.
Tips
- The Taiidan MS is wider, allowing more ships to be hidden behind it.
- The Kushan MS's ability to capture frigates might be advantageous given the opportunity to capture more frigates than super capital ships in the single-player (SP) game.
- The MS has a capacity for 150 fighters and 50 corvettes, though the built fleet maximum is 80 fighters.
- The Kushan door can sometimes get stuck during ship capture and super capital ship production.
- The MS guns are not very strong but nearly always hit, and their projectiles have significant mass, pushing enemy ships back.
- The MotherShip has a Mass of 5,000,000 tons, Armour of 160,000, and Firepower of 7500 ITM. It has very low manoeuvrability and a Max Velocity of 50 m/s.
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