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Part 4
Gears of War 4

Part 4

Master the challenges of Kryll, Reavers, and Wretches in Gears of War 4. Learn enemy behaviors, weaknesses, and effective strategies for all difficulties, including Insane.

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Master the challenges of Kryll, Reavers, and Wretches in Gears of War 4. Learn enemy behaviors, weaknesses, and effective strategies for all difficulties, including Insane.

Enemies:

  1. Kryll:
    - Appear in Acts 2 and 5.
    - Invincible and lethal on contact; disintegrate players in darkness.
    - Stay in the light and roll between light sources.
    - In Act 5, they form a shield for the final boss.
    - Can be killed in the chapter "Burnt Rubber" at the end of Act 2.
    - On Insane, staying alive is difficult due to their threat.
  2. Reavers:
    - Fly swiftly, making them hard targets.
    - Torque Bow is effective.
    - Turret is the best weapon, but only available once.
    - Aim for the Locust rider; killing the Locust kills the Reaver.
    - Mainly appear in Act 5.
    - On Insane, the Turret section on the train is exceedingly difficult, best managed in Co-Op.
  3. Wretches:
    - Easily killed with Lancer or Shotgun.
    - Can sometimes be trapped behind walls.
    - On Insane, they are a major pain due to one-hit kills, large groups, speed, and increased damage resistance.
  4. Luminous Wretches:
    - Explode when killed (except with the chainsaw); be cautious.
    - On Insane, their explosions are a significant threat, making shotguns less effective. It's better to engage from a distance.
    - The pistol becomes useful on Insane for engaging them from afar.

Bosses:

Bosses are covered in the chapters where they are encountered. Specific bosses mentioned are Berserker (1, 2, 3), Corpser, and General RAAM. Use CTRL-F with their respective codes (e.g., "BERS1", "CRPSR", "GRAAM") to find detailed strategies.

Weapons (BAS4):

Personal Set-up (Hardcore and Lower Difficulties):

  • Primary: Shotgun (quick close-range defense, better than chainsaw due to no rev-up time or loss if shot)
  • Secondary: Lancer (good range, fast reload, useful for picking off enemies; chainsaw for emergencies)
  • Grenades: Bolo Grenades (effective against Locust Emergence Holes, sealing them; conserve for this or groups of enemies)
  • Pistol: Magnum (most powerful pistol, though less useful on easier difficulties)

Other Useful Weapons:

  • Torque Bow: Unbelievably useful against RAAM. Hold R to charge; release to fire. Insufficient charge results in weak shots; overcharging fires automatically.
  • Longshot: A good alternative to the Lancer, and THE weapon to use on Insane difficulty.
Tips
  • On Insane, sniping enemies or using the Torque Bow is often easier than other methods.
  • For Boomers on Insane, if they are the only enemy, the shotgun method can still work.
  • When facing Reavers, aim for the Locust rider.
  • On Insane, the pistol becomes useful again for engaging Luminous Wretches from a distance.

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