Master the challenges of Kryll, Reavers, and Wretches in Gears of War 4. Learn enemy behaviors, weaknesses, and effective strategies for all difficulties, including Insane.
Enemies:
- Kryll:
- Appear in Acts 2 and 5.
- Invincible and lethal on contact; disintegrate players in darkness.
- Stay in the light and roll between light sources.
- In Act 5, they form a shield for the final boss.
- Can be killed in the chapter "Burnt Rubber" at the end of Act 2.
- On Insane, staying alive is difficult due to their threat. - Reavers:
- Fly swiftly, making them hard targets.
- Torque Bow is effective.
- Turret is the best weapon, but only available once.
- Aim for the Locust rider; killing the Locust kills the Reaver.
- Mainly appear in Act 5.
- On Insane, the Turret section on the train is exceedingly difficult, best managed in Co-Op. - Wretches:
- Easily killed with Lancer or Shotgun.
- Can sometimes be trapped behind walls.
- On Insane, they are a major pain due to one-hit kills, large groups, speed, and increased damage resistance. - Luminous Wretches:
- Explode when killed (except with the chainsaw); be cautious.
- On Insane, their explosions are a significant threat, making shotguns less effective. It's better to engage from a distance.
- The pistol becomes useful on Insane for engaging them from afar.
Bosses:
Bosses are covered in the chapters where they are encountered. Specific bosses mentioned are Berserker (1, 2, 3), Corpser, and General RAAM. Use CTRL-F with their respective codes (e.g., "BERS1", "CRPSR", "GRAAM") to find detailed strategies.
Weapons (BAS4):
Personal Set-up (Hardcore and Lower Difficulties):
- Primary: Shotgun (quick close-range defense, better than chainsaw due to no rev-up time or loss if shot)
- Secondary: Lancer (good range, fast reload, useful for picking off enemies; chainsaw for emergencies)
- Grenades: Bolo Grenades (effective against Locust Emergence Holes, sealing them; conserve for this or groups of enemies)
- Pistol: Magnum (most powerful pistol, though less useful on easier difficulties)
Other Useful Weapons:
- Torque Bow: Unbelievably useful against RAAM. Hold R to charge; release to fire. Insufficient charge results in weak shots; overcharging fires automatically.
- Longshot: A good alternative to the Lancer, and THE weapon to use on Insane difficulty.
- On Insane, sniping enemies or using the Torque Bow is often easier than other methods.
- For Boomers on Insane, if they are the only enemy, the shotgun method can still work.
- When facing Reavers, aim for the Locust rider.
- On Insane, the pistol becomes useful again for engaging Luminous Wretches from a distance.
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