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Part 25
Gears of War 4

Part 25

Complete walkthrough for Part 25: Entrenched in Gears of War 4. Learn strategies for defeating Locust, Wretches, and Boomers on all difficulties, including Insane.

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Complete walkthrough for Part 25: Entrenched in Gears of War 4. Learn strategies for defeating Locust, Wretches, and Boomers on all difficulties, including Insane.

Walkthrough
  1. 1
    In the room where you kicked the door open, turn around. Head up the first set of stairs and take cover behind the first pillar on your left. Wait for the grenade to land at the gate's door and blow it open.
  2. 2
    Snipe/Lancer the Locusts coming through. If they get too close, use the shotgun. If desperate, run into the water and take cover. Wait for Locusts to come to you or poke their heads out, as their one-hit kill punches (on Insane) are dangerous.
  3. 3
    Hunt down any remaining Locust in the basement if necessary.
  4. 4
    When the door opens, head back inside. After the cutscene, head back upstairs.
  5. 5
    In the hallway, watch out for two Wretches. Take either path back, picking up respawned Longshot ammo if needed, and take out the Locusts down at the door. Head upstairs.
  6. 6
    To prepare for the Wretch fight, head out into the hallway just far enough to make the Locust shut the door. Wretches will emerge from four holes in the room where you chainsawed the desk for the Cog Tag.
  7. 7
    For an easier fight, return to the room with the wheel used to open the basement gate. Stand at the door with your Gnasher and eliminate any Wretches attempting to enter.
  8. 8
    Once all Wretches are dead, the Locust opens the door. Snipe him from the hallway or use the Gnasher or Chainsaw at close range.
  9. 9
    Proceed through the hallways without surprises. In the main hall, head upstairs and to the right, towards Dom and Cole.
  10. 10
    Snipe a few Locusts outside if desired. A Boomer will appear and blow the door open.
  11. 11
    Weapon/Difficulty Strategy:
    • Lancer on Casual: Take cover next to the door (not the one blown open). Use shotgun or Lancer. Retreat if necessary.
  12. 12
    Lancer on Harder difficulties: Stay upstairs and pick them off from mid-distance, or take cover on the staircase pillars. Use the shotgun if they get close.
  13. 13
    Longshot on any difficulty: Take cover upstairs on a pillar or rafters and snipe them as they come through. Ammo is available upstairs. Watch out for Theron Guards.
  14. 14
    If the Boomer is the last enemy, avoid the shotgun due to close quarters. Use the Lancer or Longshot.
  15. 15
    After receiving a radio transmission from Baird, load up on ammo and head downstairs.
  16. 16
    Another door will be busted open by a Locust, best dealt with using the Chainsaw. Eliminate him and go to the back of the house.
  17. 17
    The door is locked. Head upstairs, dodge debris, and kick open the door at the end of the hallway.
  18. 18
    Take cover behind a window and snipe, or throw a grenade into the Emergence hole.
  19. 19
    After eliminating all enemies, shoot the planks holding the door below shut. Pick up ammo and return to the now-open door.
  20. 20
    Snipe the Locust with a magnum that enters the room.
  21. 21
    Head inside the door the Locust came from.
  22. 22
    Casual/Hardcore APC Dash: You have 30 seconds to reach the APC. Two Boomers and an Emergence hole will appear. The timer starts when the Emergence hole appears or one Boomer falls. Head outside through either door and run for the APC as quickly as possible. You can reach it before the Emergence hole appears.

INSANE NOTES:

On Insane mode, this part requires patience and luck. A suggested strategy is to head right and take cover. Sacrifice yourself once to estimate the Longshot bullets needed for a Boomer. Repeat, using one less bullet. Get close to the halfway mark where the Emergence hole appears, then shotgun the Boomer until it falls. Run along the right-side cover while the remaining Boomer shoots. This may require luck. The Longshot strategy generally works best for the rest of the level.

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