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Part 11
Gears of War 4

Part 11

Complete walkthrough for Part 11 of Gears of War 4, including strategies for combat, enemy encounters, and boss fights.

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Complete walkthrough for Part 11 of Gears of War 4, including strategies for combat, enemy encounters, and boss fights.

Walkthrough
  1. 1
    From your starting point, take cover behind a couch to the right of your previous entrance. Wait for the blocked door to open and clear out the enemies inside, using a shotgun for close encounters.
  2. 2
    Proceed down the hallway to your right and over the rubble.
  3. 3
    When you reach the next checkpoint, take cover behind the nearest desk. Use the Lancer for medium-to-long distances and the shotgun for close range against enemies in the hallway and the room full of desks.
  4. 4
    Continue down the hallway, shooting all enemies. An ammo box is available to your right if needed.
  5. 5
    At the next checkpoint, you'll be near a hallway with a Troika. To flank it, enter the immediate right hallway.
  6. 6
    In the next room, use your shotgun to eliminate Wretches and Grunts. Proceed down the stairs at the other end of the hall, take a left, and be prepared to use your shotgun if a noticed enemy turns around.
  7. 7
    Hop on the Troika. Wretches will attack; your teammates will handle most, but be ready with your shotgun if needed.
  8. 8
    Once the Wretches stop coming, head down the hall to the right of the Troika. At the end, there's an ammo box to the right and a long hall to the left.
  9. 9
    Trek down the hall to the left, then head down the steps, past a picture, down more steps, and take cover.
  10. 10
    Proceed down the hallway to your left to flank enemies, following the usual cover and Lancer/shotgun strategy.
  11. 11
    If you flanked left, take cover behind the low wall on the first right. Head up the set of steps across from it and across the courtroom.
  12. 12
    Head up the stairs. A Locust on a Troika will be present; you can usually chainsaw him if he doesn't notice you.
  13. 13
    For the enemies on the ground, you can use the Troika, Lancer, or the Hammer of Dawn (HoD) found on a body to the right of the downed Troika Locust. Note that picking up the HoD prevents you from using your shotgun.
  14. 14
    Kill all remaining Locusts. A cutscene will play, advancing you to the next chapter. You will need to use the HoD for this short chapter as well. After that chapter, Act 2 begins, where you will find a new shotgun.
  15. 15
    Kill all enemies in the final area and watch the cutscene.

INSANE NOTES:

  • Use the same strategy as the normal walkthrough.
  • The flying enemies at the end can kill you in one hit, so be extremely careful. Use the Hammer of Dawn for this section.

BOSS FIGHT: BERSERKER

Stats / Weaknesses:

  • Can only be killed with the Hammer of Dawn (two blasts required).
  • Instantly kills if touched when running towards you; always roll out of the way.
  • Attracted by noise; walking will not alert them, running will.
  • Can be lured by shooting them with a pistol to draw attention.

Strategy:

  • From the start, head forward and turn right to find a Cog Tag (CT10).
  • Head into the other hallway. When the Berserker bursts through the wall, a checkpoint is triggered.
  • Look right for a door. Lure the Berserker into this door by shooting it with a pistol until it follows.
  • Roadie Run directly north of that door to the other end, turn around, and get the Berserker to run towards you.
  • Jump out of the way as it approaches. It will hit the wall and tear it down.
  • Head through the now-open door and lure the Berserker into the smaller room.
  • Do NOT lure the Berserker into the next room yet. Go to the door.

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