Navigate the Calm Lands in Final Fantasy X/X-2 HD Remaster. Discover enemies, items, shops, and the Shiva boss fight. Essential tips for this crucial area.
The Calm Lands are a vast, open area in Final Fantasy X/X-2 HD Remaster, serving as a central hub with various activities and encounters. This guide covers the southern and central regions, detailing enemies, items, shops, and the boss battle against Shiva.
Calm Lands South
Upon entering the Calm Lands from the southern ravine, a scene will play. You must proceed west, as the eastern path is a dead end. You'll encounter Maechen, who provides lore about the area. Continue west to reach the main plains.
As you enter the plains, a Mobile Travel Agency will appear. This shop sells unique equipment like the Buckler with Magic Counter and the Savior Bangle. Important: This shop disappears once you leave the Calm Lands after training a Chocobo or exit to the north. It's highly recommended to purchase desired items before this point. Be mindful of your Gil, as a future sidequest requires 191,000 Gil.
Enemies in Calm Lands South:
- Flame Flan: Weak to Ice.
- Mech Scouter: Weak to Lightning.
- Nebiros: Weak to Ice.
- Shred: Weak to Fire.
- Skoll: Weak to Fire and Lightning.
Most enemies here have useful Common Steals.
Calm Lands Central
Continue north-northeast into the central plains. You'll find various items, including Power Spheres, Speed Spheres, Aeon's Soul, Lv. 2 Key Sphere, Al Bhed Primer XXIII, and significant amounts of Gil (5,000 and 10,000).
Enemies in Calm Lands Central:
- Anacondaur: Upgraded Basilisk with a powerful Sonic Tail attack and frequent Stone Gaze. Protection against Petrification is recommended.
- Chimera Brain: Upgraded Chimera. Threaten and Darkness/Silence are effective.
- Coeurl: Uses Blaster (inflicts Petrification) when low on HP. Petrification protection or Provoke can neutralize them.
- Flame Flan: Weak to Ice.
- Malboro: Dangerous, especially below 50% HP when it can use Bad Breath (status ailment hell). Provoke can help manage this. Weak to Fire; Demi is effective.
- Mech Scouter: Weak to Lightning.
- Nebiros: Weak to Ice.
- Ogre: A physical attacker that uses punishing counterattacks. Weak to Fire.
- Shred: Weak to Fire.
- Skoll: Weak to Fire and Lightning.
- Shiva (Boss): A Summoner duel.
Most enemies here, except Mech Scouter and Malboro, have valuable steals in both slots.
Belgemine and Shiva Boss Fight:
Southwest of the Travel Agency, you'll find Belgemine. She will challenge you to a battle with her Aeon, Shiva. This is considered the easiest of the three Summoner duels.
Shiva's Properties:
- HP: 16,000
- Overkill HP: 1,432
- AP (Overkill): 0
- Gil: 0
- Steal: Common - None, Rare - None
- Drops: Common - None, Rare - None
- Elemental Weaknesses: None
- Elemental Resistances: Ice (Absorbs), Gravity (Immune)
- Status Vulnerabilities: Doom
- Attacks: Physical attack, Blizzara, Heavenly Strike (Overdrive)
Shiva's main threat is her powerful Heavenly Strike. With multiple Aeons available at this stage of the game, Shiva can be defeated relatively easily, even with Bahamut.
Travel Agency and Shops:
The Travel Agency in the west-central part of the plains offers an Item Shop and Equipment Shop with standard inventories. Save your game here before proceeding.
Missable Item Alert:
Ensure you purchase the Buckler from the Mobile Travel Agency. Its Magic Counter ability is not normally found on armor, and the shop is only available for a limited time.
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