Find starting zones by race/class in EverQuest. Get guidance for your initial steps in Norrath based on your character's race and class choices.
Welcome, fresh adventurer, to the vast and dangerous world of Norrath! Your journey begins the moment you step foot into your starting zone, a place shaped by your chosen race and class. This section will guide you through the initial steps, helping you find your bearings, acquire essential gear, and understand the immediate threats and opportunities that await.
Human (Freeport)
As a Human, your adventure begins in the bustling, yet often corrupt, city of Freeport. Whether you're a noble Paladin or a cunning Rogue, the initial steps are similar.
- Initial Spawns: You'll typically materialize near the East Freeport gates, or within the respective guild halls depending on your class.
- First Steps:
- Speak to your Guildmaster: Immediately seek out your Guildmaster. For Warriors, this is usually within the Warrior's Guild in East Freeport. For Clerics, the Temple of Marr in North Freeport. They will often provide you with a basic Rusty Weapon and a Tattered Tunic.
- Local Quests: Look for NPCs with quest indicators (often a glowing aura or specific dialogue options). Early quests in East Freeport might involve delivering messages to other parts of the city or collecting items from the immediate surroundings.
- Early Combat & Loot:
- East Commonlands: Exit East Freeport into the East Commonlands. Your primary targets here are Decaying Skeletons, Giant Rats, and Young Plains Cats. These creatures are low level and drop meager amounts of copper, occasional Rat Whiskers, or Cat Pelts.
- Selling Loot: Return to Freeport and sell your collected items to merchants. Look for vendors near the city gates or within the market areas.
- Bandit Camps: As you gain a level or two, venture further into East Commonlands towards the bandit camps. Bandits and Gnoll Pups offer slightly better experience and may drop Rusty Broadswords or Small Cloth Armor.
- Important Locations:
- Inn of the Seventh Hammer: A safe resting spot and potential quest hub in East Freeport.
- Freeport Bank: Located in North Freeport, essential for storing excess items and coin.
Dwarf (Kaladim)
Dwarves begin their stoic journey in the majestic, underground city of Kaladim, nestled deep within the Butcherblock Mountains. Your starting experience will be focused on the immediate surroundings of the city.
- Initial Spawns: You'll appear within the main hall of Kaladim, often near the Warrior's Guild or Cleric's Temple.
- First Steps:
- Guildmaster's Blessing: Seek out your Guildmaster. They will equip you with a basic Rusty Axe or Rusty Mace and some starting armor like a Tattered Tunic.
- Training: Your Guildmaster can also offer basic training in your starting skills. Spend a few copper to raise your weapon skills.
- Early Combat & Loot:
- Kaladim Mines: Immediately outside the city gates, within the Butcherblock Mountains, you'll find Large Rats, Kobold Pups, and Goblin Watchers. These are your first targets.
- Kobold Camp: A short distance from the Kaladim entrance, there's a small kobold camp. Kobold Scouts and Kobold Runts are good for early experience and might drop Kobold Teeth (often used in early quests) or Rusty Daggers.
- Selling Loot: Return to the vendors within Kaladim, usually located near the main entrance or in the market area, to sell your loot. Rat Pelts and Goblin Ears can fetch a few coppers.
- Important Locations:
- Kaladim Bank: Conveniently located within the main city, allowing for easy storage.
- Brewers & Bakers: Kaladim is known for its artisans. Look for these NPCs for potential early trade skill quests.
High Elf (Faydwer - Felwithe)
High Elves begin their elegant journey in the pristine city of Felwithe, nestled deep within the Greater Faydark forest. Your initial experience will be serene but not without its dangers.
- Initial Spawns: You'll typically appear within the main palace area of Felwithe, near the Cleric or Paladin guild halls.
- First Steps:
- Guildmaster's Guidance: Speak to your Guildmaster. They will provide you with a Rusty Dagger or Rusty Short Sword and a basic Tattered Tunic.
- Spell Acquisition (Casters): If you are a caster class (Cleric, Enchanter, Magician, Wizard), visit your respective spell vendor within the guild hall to purchase your starting spells. You'll usually have enough coin for a few basic utility and damage spells.
- Early Combat & Loot:
- Greater Faydark: Exit Felwithe into the Greater Faydark. Your initial targets are Pixies, Wasps, and Orc Pawns. These creatures are low level and offer decent experience.
- Orc Camps: Scattered throughout Greater Faydark are small orc camps. Orc Scouts and Orc Warriors provide better experience and may drop Orcish Battle Axes or Orcish Chainmail, which can be sold for a good profit.
- Selling Loot: Return to Felwithe and sell your collected items to the merchants located in the market area or near the city entrance. Wasp Wings and Pixie Dust are common early drops.
- Important Locations:
- Felwithe Bank: Located within the main palace, providing secure storage for your valuables.
- Kelethin (Wood Elf City): A short walk or run through Greater Faydark will lead you to the tree city of Kelethin, offering alternative vendors and quest givers.
Dark Elf (Neriak)
Dark Elves begin their shadowy existence in the subterranean city of Neriak, a dark and dangerous place. Your starting experience will be challenging, but rewarding for the cunning.
- Initial Spawns: You'll typically appear in Neriak Commons (Third Gate), often near your respective guild hall.
- First Steps:
- Guildmaster's Mandate: Seek out your Guildmaster. They will provide you with a Rusty Dagger or Rusty Scythe and a Tattered Tunic.
- Spell Acquisition (Casters): For caster classes (Shadow Knight, Necromancer, Wizard, Enchanter), purchase your initial spells from the appropriate vendors within your guild hall.
- Early Combat & Loot:
- Nektulos Forest: Exit Neriak into the Nektulos Forest. Your primary targets are Large Bats, Skeletons, and Goblins. Be wary, as Nektulos can be dangerous for low-level characters, especially at night.
- Spiderlings & Wolves: Deeper into Nektulos, you'll encounter Giant Spiderlings and Young Wolves. These offer better experience and may drop Spiderling Silk (useful for tailoring) or Wolf Pelts.
- Selling Loot: Return to Neriak and sell your collected items to the merchants in Neriak Commons or near the city gates. Bat Wings and Goblin Ears are common early drops.
- Important Locations:
- Neriak Bank: Located in Neriak Foreign Quarter (Second Gate), essential for storing your ill-gotten gains.
- The Lodge: A popular gathering spot and potential quest hub in Neriak Commons.
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