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Freeport (Humans, Half-Elves, High Elves, Erudites, Dark Elves)
EverQuest

Freeport (Humans, Half-Elves, High Elves, Erudites, Dark Elves)

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Freeport is a sprawling, often chaotic city, divided into three distinct sections. Your starting point will depend on your race.

East Freeport (Human, Half-Elf Start)

You'll likely begin near the East Freeport gates. This area is relatively safe for new adventurers.

  1. Initial Quests:
    • Find the Guard Captain: Speak to Captain Ashlan in the militia house near the gates. He often has simple tasks like delivering messages or patrolling the immediate area.
    • Rat Extermination: Look for NPCs in the taverns or near the city walls who complain about rats. Killing Giant Rats and collecting their Rat Whiskers can be a good source of early experience and copper.
  2. Training and Supplies:
    • Class Trainers: Your class trainer will be located within East Freeport. Consult your map (default key 'M') to find your guild hall. Speak to them to learn new skills and spells.
    • Merchants: Visit the various shops. "The Emporium" and "The Grub 'n' Grog" are good places to sell loot and buy basic provisions like Food and Water.
  3. Early Hunting Grounds:
    • Commonlands Entrance: Just outside the East Freeport gates, you'll find Decaying Skeletons, Giant Rats, and Young Plains Cats. These are excellent targets for levels 1-3.
    • Orc Camp (Commonlands): Further out into the Commonlands, a small Orc camp provides slightly more challenging foes like Orc Pups and Orc Scouts, suitable for levels 3-5. Be wary of larger Orcs!

North Freeport (High Elf, Erudite Start)

North Freeport is generally more refined, with access to the docks and the High Elf and Erudite guild halls.

  1. Initial Quests:
    • Deliveries for Merchants: Many merchants in North Freeport have simple delivery quests to other parts of the city or even to East Freeport. These are safe and provide good coin.
    • Fish for the Cook: Speak to the cook in the "Seafarer's Roost" tavern. They often need fresh fish, which can be acquired by killing Fish in the nearby ocean (if you have a weapon that can hit them) or by purchasing them from other players.
  2. Training and Supplies:
    • Class Trainers: High Elf and Erudite guild halls are prominent here. Seek out your trainer immediately.
    • Merchants: The shops around the docks and near the guild halls offer a good selection of goods.
  3. Early Hunting Grounds:
    • Ocean of Tears Shoreline: Just outside the North Freeport gates, along the coastline, you'll find Crabs, Goblins, and Young Kedge. These are good for levels 1-4.
    • Commonlands (via East Freeport): If the shoreline is too crowded, head through East Freeport to the Commonlands for more hunting options.

West Freeport (Dark Elf Start)

Dark Elves begin in the darker, more sinister West Freeport, often near the Necromancer or Shadow Knight guild halls.

  1. Initial Quests:
    • Shadowy Tasks: Dark Elf NPCs often have quests involving intimidation, retrieving stolen items, or dealing with rivals. Seek out NPCs in the "Underfoot" tavern or near your guild hall.
    • Bat Wings: Killing Large Bats in the sewers or just outside the city gates and collecting their Bat Wings is a common early task.
  2. Training and Supplies:
    • Class Trainers: Dark Elf guild halls are located in West Freeport. Find your trainer to learn your initial spells and abilities.
    • Merchants: Shops here cater to the darker arts, but also provide general supplies.
  3. Early Hunting Grounds:
    • Freeport Sewers: The sewers beneath West Freeport are home to Giant Rats, Large Bats, and Goblins. Be cautious, as some areas can be confusing. Suitable for levels 1-3.
    • Commonlands (via East Freeport): The Commonlands offer more open hunting grounds once you've gained a few levels.

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