Need help with The Great Ladiesman substory in Dragon Ball Z: Kakarot? Follow our guide to ace the driving challenge and the baseball test to impress Erasa!
Alright, so you're looking to tackle 'The Great Ladiesman' substory in Dragon Ball Z: Kakarot? You can jump into this one during the 'Getting Ready for Goku' part of the Buu Saga, right after Goku decides to join the World Tournament. You'll find this quest pop up in the Southeast Mountains Area, not too far from Satan City. Basically, you'll stumble upon Erasa getting hassled by some dude, and when you step in, he unleashes some Skull Robos on you. Beat 'em up, and Erasa will be super impressed, wanting to see if you're as awesome as The Great Saiyaman in a couple of different tests: driving and athletic ability.
- 1Driving Test: Your first stop is a driving challenge, pretty similar to when you went for Goku's license earlier. You'll need to navigate through ten checkpoints. Keep an eye on the timer for each one – if you don't make it to the next checkpoint in time, you'll have to restart the whole thing. Make sure to hit those green boost pads scattered around the course; they'll give you a nice speed boost. After the sixth checkpoint, you'll go off-road, which is a bit trickier. You'll need to use a ramp shortly after to clear a gap. After that, you'll approach the final checkpoint and won't need another ramp.
- 2Athletic Test: Once you nail the driving, Erasa has one more challenge for you: a baseball hitting test, much like the one you might have done near the start of the Buu Saga. The catch this time is that you only get three pitches, and you absolutely *must* hit at least one of them to pass. Get that single hit, and you're all done with this substory!
- Don't forget to utilize the green boost pads during the driving segment; they're crucial for maintaining your speed and beating the clock.
- Be prepared for the off-road section after checkpoint six, and make sure you hit the ramp to clear the gap.
- For the baseball test, focus on timing your swing. With only three pitches, you need to make each one count.
Successfully completing 'The Great Ladiesman' will net you 206,721 EXP, a D Medal, and a Super Power Protein.
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