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Part 44
Donkey Kong Country

Part 44

Navigate the treacherous waters and crumbling ruins of Part 44 in Donkey Kong Country Returns with our comprehensive walkthrough, including tips for Damp Dungeon, Itty Bitty Biters, and Temple Topple.

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Navigate the treacherous waters and crumbling ruins of Part 44 in Donkey Kong Country Returns with our comprehensive walkthrough, including tips for Damp Dungeon, Itty Bitty Biters, and Temple Topple.

This section of the walkthrough covers levels 3-4 (Damp Dungeon), 3-5 (Itty Bitty Biters), and 3-6 (Temple Topple), as well as a brief mention of Ruined Roost (3-B). Focus on rolling over sliding for speed and utilize roll-jumps effectively.

Walkthrough
  1. 1
    Damp Dungeon (3-4): Roll into the temple and grab the DK barrel. Roll-jump onto the water wheel platform, then to solid ground. In the next area, jump onto the first small platform, then roll-jump under snaggles to the third platform. Bounce off stilts onto a water wheel. Roll-jump between stationary platforms. After rawks, roll past the checkpoint into a barrel cannon. Roll to the right, then roll-jump to the first and second water wheels. Jump to the platform with the tiki bomber, then roll-jump into the barrel cannon. In the foreground, use the climbable ceiling to the right. Roll-jump to the single water wheel platform and wait for the exit barrel.
  2. 2
    Itty Bitty Biters (3-5): Roll to a vine and wait for the idol to open for a DK barrel. Roll right, avoiding spikes. Roll off a platform to the left of a cageberry, into its side to flip it, then ground-pound to reach a vine. Roll-jump between platforms. Use the third cageberry to reach a platform above. Roll past the checkpoint to yellow toothberries; walk through them to take damage, then walk through the next stack. Take another hit for the third stack. Roll-jump off a small platform, bounce off a toothberry to get over a cageberry, and grab a DK barrel. In the next room, defeat two sets of toothberries: jump on blue ones, roll-attack red ones. Stand in the middle for them to drop. Use the barrel cannon, blow leaves off the DK platform, and ground-pound to reveal the exit barrel.
  3. 3
    Temple Topple (3-6): Roll-jump right, grab the DK barrel, and roll right, jumping over tiki tanks. Bust out Rambi from his crate and charge right, ignoring fire hoops. After the checkpoint, hit blocks under tiki bombers to destroy them and their fireballs. Jump over bouncy flowers to maintain speed. Reaching the second checkpoint within 53 seconds is key for gold.
  4. 4
    Ruined Roost (3-B): Stu immediately heads left. Jump on the far left stack of blocks at the start of the battle. He throws three bombs directly.
Tips
  • In Damp Dungeon, tilt platforms by standing on the left side to roll-jump right. Wait for the mast to rise to reach the exit barrel.
  • In Itty Bitty Biters, red toothberries can be defeated with a single roll and will follow you. If you stand in the middle of the room, they will all drop down.
  • For Ruined Roost, the shiny medal target has leeway; the author's best time is 00:34.05.

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