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Part 24
Donkey Kong Country

Part 24

Find all 7 Puzzle Pieces in Donkey Kong Country's 'Springy Spores' (5-6), 'Wigglevine Wonders' (5-7), and 'Muncher Marathon' (5-8) levels with this guide.

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Find all 7 Puzzle Pieces in Donkey Kong Country's 'Springy Spores' (5-6), 'Wigglevine Wonders' (5-7), and 'Muncher Marathon' (5-8) levels with this guide.

Walkthrough
  1. 1
    Springy Spores (5-6): Head left at the start for a banana coin. Continue right. The K is between two bouncy mushrooms, guarded by a flaming tiki buzz; hop under it at its apex. After vines, ground-pound a weak platform to reveal a hidden puzzle piece. Use bouncy mushrooms to go up; jump left from the top swinging platform to find a puzzle piece near spikes. The O is under the next platform; clear tiki goons, then roll-jump from the left. On climbable ceilings, climb left on the second ceiling for a hidden puzzle piece. Continue right to three bopapodami; full bounce right off the rightmost one for the N. Bounce off each of the three bopapodami four times to drop prizes, including a puzzle piece. A checkpoint follows. Follow bananas off the second swinging climbable surface to a barrel cannon leading to a bonus area. In the bonus area, bounce off bopapodami while avoiding spikes; be careful as they fall after three bounces. The G is found by bouncing off the last bopapodamus to a hanging platform, or by ground-pounding a small platform below to reveal a mushroom. Climb up the tree with mushrooms from the left; a puzzle piece is near the bottom. Heading right, drop to the very bottom; another puzzle piece is above a mushroom chomp. The exit barrel is at the top of the tree.
  2. 2
    Wigglevine Wonders (5-7): Jump off the tiki goon at the start to go through the ceiling to a hidden area with a puzzle piece. Exit by ground-pounding the weak segment on the far left. After the first wigglevine, a K follows a group of bananas flying from the right. On the next platform, ground-pound the yellow bulb for a puzzle piece. Ride the next wigglevine down, then jump left from the raised platform to reveal platforms and vines; follow them to a blast barrel leading to a bonus area. On the next wigglevine, the O is at the end of the third group of bananas flying by. Do not break the platform at the end of this section. On the next wigglevine, the N is near the end, at the top of a group of moving items. A checkpoint follows. Jump off the first tiki goon's head to the left, grab the DK barrel, and hit the nearby bag for a puzzle piece. Ground-pound the floating, breakable platform to reveal a barrel cannon that fires you into a hidden area with a puzzle piece. Exit by ground-pounding the weak platform at the right wall. The G is found by following the flying bananas on the next wigglevine segment, which indicates safe paths; the G follows the last group of bananas. Ground-pound the yellow bulb on the next platform for a puzzle piece. Continue right; on the platform after the next mushroom chomp, ground-pound another yellow bulb for a puzzle piece. Flying bananas in the next area guide safe paths.
  3. 3
    Muncher Marathon (5-8): Roll into gates twice to break them. After dodging pillars, bounce left off egg pouches for a puzzle piece. Ground-pound logs to the right; baby skittlers will hatch and chase you, making it a point of no return. Run right. The K is above a floating platform over a gap, right after a crushing pillar; stick to the high path. Just before the first gate, stay high to reach a yellow bulb near the top of the screen; ground-pound it for a puzzle piece. Quickly roll into the next gate.

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