Complete walkthrough for Part 23 of Donkey Kong Country Returns, covering all puzzle pieces, collectibles, and secrets in Tippin' Totems and Longshot Launch.
Walkthrough:
Tippin' Totems
- Start by ground-pounding a wooden panel near the right wall to enter a bonus area.
- Continue right to a circle of three moving platforms; jump through the middle to grab a puzzle piece.
- On the next loop, repeat the process to get the 'N'.
- Ahead, use a bouncy mushroom with moving bananas; grab all bananas to reveal a puzzle piece.
- At the end of this section, jump from the barrel cannon to grab a puzzle piece, landing in the second barrel cannon to shoot into the background.
- Checkpoint #2.
- Ahead, a set of platforms move in a figure eight. Jump off the skittler at the top to find a puzzle piece.
- After the next bouncy mushroom, jump to a smaller platform carrying the 'G'.
- Checkpoint #1.
- Ground-pound a wooden panel after the checkpoint to enter a bonus area.
- Continue right to find the 'O' floating above a small platform. Ground-pound directly beneath it to make a mushroom appear, then bounce on it to grab the 'O'.
- Checkpoint #2.
- Wake up the sleeping totem pole by blowing on its ear.
- In the next section, ride totem poles to the right. The 'N' is above the dismount point; use a squeekly to get the height needed.
- In the next section, ground-pound the yellow bulb on the second climbable ceiling to get a puzzle piece.
- After the last climbable ceiling, drop off the left side of the platform below, following bananas, to fall into a barrel cannon leading to a bonus stage.
- After the bonus area, jump from the totem pole on the right to get the 'G' above you.
- Jump past the 'G'; the foliage will part, revealing a hidden puzzle piece.
- In the next area, bounce off bopapodami to collect bananas. Collecting all bananas reveals a puzzle piece to the right.
- Ground-pound the DK platform three times to reveal the exit barrel.
Longshot Launch
- In the level intro, grab the banana coin to the left of the starting platform to fall into blast barrels, one of which yields a puzzle piece.
- Backtrack left to a barrel cannon in midair; jump off a tiki boing to reach it and get another puzzle piece.
- Continue right past barrel cannons and flaming tiki buzzes to reach the 'K'. Aim for the 'K' instead of the next barrel cannon.
- After two more barrel cannons, a puzzle piece is hidden in the foliage; fire from the top-left to get it.
- In the next area, walk off the left side of the platform to fall into a hidden area with a puzzle piece.
- In the same hidden area, ground-pound the wooden panel to access another area with two yellow bulbs. Ground-pound the rightmost bulb for a puzzle piece. Ground-pound the spot between the bulbs to reveal a mushroom for exiting.
- Time the next barrel cannon shot so your trajectory intersects the 'O'. The barrel will reappear if you miss.
- Checkpoint #1.
- In the next area, aim barrel cannon shots using midair bananas or fire through the middle of wooden planks.
- One barrel cannon shot contains the 'N' in the middle; time your shot to grab it.
- Checkpoint #2.
- A platform ahead has two spiders. Ground-pound the wooden panel in the middle to access a bonus area.
- Time barrel cannon shots to go through totems when their mouths are open.
- To get the 'G', fire the barrel cannon while it's pointing up and the totem's mouth is closed.
- Drop to the right of the exit barrel to find a yellow bulb. Ground-pound it for the final puzzle piece.
Tips
- Tippin' Totems: A banana coin is available at the start.
- Tippin' Totems: Ground-pounding the DK platform three times reveals the exit barrel, but be cautious of it slamming shut.
- Longshot Launch: If you miss the 'O', you can jump back down and the barrel will reappear.
- Longshot Launch: For barrel cannon shots without bananas, aim for the middle of the wooden planks.
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