Master Deep Rock Galactic's throwables! Learn about each class's unique grenades, from the Driller's Impact Axe to the Scout's Cryo Grenade. Unlock and deploy effectively!
Alright, Miner! Let's talk about the pointy, explody, and sometimes sticky things you can chuck at the bugs. These are your Throwables, and they're super important for crowd control and dealing with tough situations. Each class gets their own set of four, and you start with one unlocked. The others you'll need to unlock as you gain experience and visit the Equipment Terminal on the Space Rig. Just a heads-up, the Driller's Satchel Charge is a powerful tool, but it's not technically a throwable, so don't expect to chuck that one! Here’s a quick rundown of what each class can sling: Driller * Impact Axe: Good for a precise, high-damage throw. * High Explosive Grenade: Your classic boom-boom for clearing out groups. * Neurotoxin Grenade: Great for area denial, making bugs cough their insides out. * Springloaded Ripper: A nasty little gadget that bounces and shreds. Engineer * L.U.R.E.: Lures bugs away, perfect for setting up ambushes or escaping. * Plasma Burster: A bouncing projectile that explodes with energy. * Proximity Mine: Lay traps for unsuspecting bugs. * Shredder Swarm: Unleashes a swarm of tiny projectiles that chew through enemies. Gunner * Sticky Grenade: Sticks to enemies or surfaces before detonating. Watch out, they can stick to you too! * Incendiary Grenade: Sets an area ablaze, good for burning up swarms. * Cluster Grenade: Explodes into smaller bomblets, covering a wider area. * Tactical Leadburster: Fires a projectile that burrows into enemies before exploding. Scout * Inhibitor-Field Generator: Creates a field that slows enemies down. Useful for controlling chokepoints. * Cryo Grenade: Freezes enemies solid, making them easy targets or stopping them in their tracks. * Pheromone Canister: Attracts nearby enemies to a single point, great for grouping them up for an area attack. * Voltaic Stun Sweeper: Deploys a device that stuns enemies in an area. Remember, picking the right throwable for the job can make a huge difference. Don't be afraid to experiment and see what works best for your playstyle and the mission!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content