Explore the negative quirks in Darkest Dungeon, detailing effects like Ablutomania (Obsessed with cleanliness) and Claustrophobia (+20% stress in corridors).
Negative Quirks:
- Ablutomania: Obsessed with cleanliness.
- Anemic: -10% Bleed resist.
- Antsy: +20% Stress when left Idle for the week.
- Ascetic: Wyrd Reconstruction: -20% Healing Received.
- Ashen: -10% Bleed and Blight Resist.
- Automatonophobia: +20% Stress vs Humans.
- Bad Gambler: Decreased chance of winning money or trinkets while Gambling.
- Bad Healer: -20% Healing Skills.
- Bloodthirsty: Fascinated with injury, wounds, and torture.
- Calm: -15% DMG in the first round.
- Claustrophobia: +20% Stress in corridors.
- Clumsy: -5 DODGE.
- Compulsive: Suffers intense need to do specific actions.
- Corvid's Appetite: +33% Chance of interacting with food curios.
- Corvid's Blindness: -10 ACC when torch is above 50.
- Corvid's Curiosity: +27.5% Chance of interacting with all curios.
- Cove Phobe: +20% Stress received while in the Cove.
- Curious: Obsessed with the acquisition of knowledge.
- Dacnomania: Obsessed with killing.
- Dark Temptation: Prone to investigating the Dark Arts.
- Demonomania: Believes is possessed by demons.
- Deviant Tastes: Is not allowed to visit the Brothel.
- Dipsomania: Intense craving for alcohol.
- Diurnal: -2 Speed if Torch below 26.
- Dud Hitter: -5% CRIT when health is 50%.
- Egomania: Obsessed with self-worship.
- Enlightened: In Town, will only Meditate for stress relief.
- Fading: -2 SPD, -5 DODGE.
- Fear of Beasts: +15% Stress and -10 ACC vs Beasts.
- Fear of Eldritch: +15% Stress and -10 ACC vs Eldritch.
- Fear of Mankind: +15% Stress and -10 ACC vs Humans.
- Fear of Unholy: +15% Stress and -10 ACC vs Unholy.
- Flagellant: In Town, will only Flagellate for stress relief.
- Flawed Release: -5% CRIT for Ranged Skills.
- Fragile: -10% MAX Health.
- Gambler: In town, will only Gamble for stress relief.
- Germaphobe: -10 ACC vs Blighted.
- God Fearing: In Town, will only Pray for stress relief.
- Guilty Conscience: Bears the crushing guilt of deeds real and imagined.
- Hagiomania: Obsessed with sainthood.
- Hieromania: Experiences religious visions and delusions.
- Hylomania: Obsessed with material things.
- Impostor Syndrome: 4% Chance to pass turn.
- Infirm: -20% Healing received.
- Kleptomaniac: Prone to stealing.
- Known Cheat: Is not allowed to visit the Gambling Hall.
- Lazy Eye: -5 Accuracy for Ranged attacks.
- Light Sensitive: -10% DMG when the Torch is above 75.
- Love Interest: In town, will only visit the Brothel for stress relief.
- Lygophobia: +20% Stress when the Torch is below 26.
- Mercurial: +5% Affliction Chance.
- Misses the Spot: -2% CRIT.
- Necromania: Fascinated with corpses.
- Nervous: +10% Stress received.
- Nervous Bleeder: -10 ACC while Bleeding.
- Night Blindness: -10% Damage if Torch below 26.
- Nocturnal: -2 SPD when the Torch is above 75.
- Off Guard: -4 Speed and -5 Dodge on the first round of Combat.
- Paranormania: Obsessed with the paranormal.
- Perfectionist: +5 Stress when attack Misses.
- Phengophobia: +20% Stress when Torch is above 75.
- Plutomania: Manic for money.
- Resolution: In town, will never Drink. They will not enter the bar for stress relief.
- Risktaker: +10% DMG, -10 Dodge.
- Ruins Phobe: +20% Stress received while in the Ruins.
- Ruminator: -10% Stress Healing received.
- Satanophobia: +20% Stress vs Unholy.
- Scattering: -5% Damage for Ranged attacks.
- Scientific: Divine Grace, Divine Comfort: -20% Healing received.
- Shard Mercenary: 10% Shard loot taken. Hero will only undertake Endless Harvest quest in Farmstead. This Quirk cannot be removed.
- Shocker: -10% Stun resist.
- Sickly: -10% Disease Resist.
- Sitiomania: Obsessed with food.
- Slow Reflexes: -1 SPD.
- Slowdraw: -4 SPD on the first round.
- Soft: -5% MAX Health.
- Stress Eater: Eats +100% more food when stress is 50 or greater.
- Thanatophobia: +20% Stress received when Health is below 50%.
- The Yips: -5 ACC.
- Thin Blooded: -10% Blight Resist.
- Tippler: In town, will only visit the Bar for stress relief.
- Tone Deaf: Inspiring Tune: -20% Stress Heal received.
- Torn Rotator: -5% Damage for Melee attacks.
- Tuckered Out: -10% DMG when Health is below 50%.
- Unquiet Mind: In town, will not meditate in the Cloister for stress relief.
- Warrens Phobe: +20% Stress received while in the Warrens.
- Weak Grip: -5% Critical Chance for Melee attacks.
- Weak Grip on Life: -10% Death Blow Resist.
- Weald Phobe: +20% Stress received while in the Weald.
- Winded: -1 Speed when Health Below 50%.
- Witness: After seeing troubling behavior, will not take part in Prayer activity in town.
- Zoophobia: +20% Stress vs Beasts.
Tips
- Be mindful of how certain quirks interact with the torch level, affecting speed and damage.
- Heroes with specific phobias will gain significant stress when encountering certain enemy types or exploring specific regions.
- Some quirks restrict available stress-relief activities in town, forcing specific choices.
- The 'Shard Mercenary' quirk is permanent and affects Shard loot and available quests.
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