Darkest Dungeon item list including Aegis Scale, Antivenom, and Blueprint. Learn item uses and quantities.
Aegis Scale
Max quantity per slot: 3. A mysterious scale from the distant wastes offering fierce protection, capable of protecting you from all damage for a turn.
Ancestor's Relic
Max quantity per slot: 1. A quest item; some things are better left unopened.
Antivenom
Max quantity per slot: 9. Use to counter blights, poisons, and toxins. Blight won't cause high damage in one round and won't disappear after battle.
Bandage
Max quantity per slot: 6. Use to stanch the flow of bleeding. Required if you are bleeding.
Baron' Invitation
Max quantity per slot: 1. Invitation to the Courtyard, first round.
Blueprint
Max quantity per slot: 1. Meticulous architectural sketches of Hamlet structures, required to build District buildings and dropped by bosses.
Bust
Max quantity per slot: 6. A quest item, a sculpted bust of a once prominent local figure.
Citrine
Max quantity per slot: 2. Yellow like fading hope, sells for 250 gold each.
Comet Shards
Max quantity per slot: 45 (possibly 100). These shifting shards reflect indescribable hues from beyond time and space. A Farmstead collectable item dropped after fights.
Consecrated Essence
Max quantity per slot: 1. A quest item used to purify the corrupted altars.
Consecrated Pew
Max quantity per slot: 1. The shard of a wooden bench said to once hold followers of the Prophet. Costs 2500 gold each and is dropped by the defeated Pews (Prophet defenders), which are rather rare.
Countess' Invitation
Max quantity per slot: 1. Invitation to the Courtyard, last round. Comes with the Crimson DLC (downloadable content — extra missions or items released after launch).
Crest
Max quantity per slot: 12. A sigil of honor earned by family actions long since past.
Deed
Max quantity per slot: 6. Scriven records of land grants in generations past.
Dog Treats
Max quantity per slot: 2. Greatly increases the Houndmaster's vigor for a short time. The Houndmaster will bring 2 pieces to the inventory.
Emerald
Max quantity per slot: 5. Green like molten envy, sells for 750 gold each.
Firewood
Max quantity per slot: 1. Use to camp. Ensure you have enough food for the meal phase or heroes will starve. Mandatory for better camping.
Food
Max quantity per slot: Not specified. Eat to restore health and stave off hunger. Each party member generally consumes 1 unit per meal. You need more on longer dungeons to restore health. Mandatory for better camping.
Gold
Max quantity per slot: 1750. Used to buy trinkets.
Grain Sack
Max quantity per slot: 1. A quest item, a bag of precious unspoiled grain.
Hand of Glory
Max quantity per slot: 1. A quest item, the left hand of some malefactor who died on the gallows, made into a candle with the man's own fat.
Holy Relic
Max quantity per slot: 1. A quest item, a surviving trophy from a past holy war.
Holy Water
Max quantity per slot: 8. Use to purge evil and restore purity. Can also be applied to a hero to increase resistance.
Jade
Max quantity per slot: 5. Dull green like rotting flesh, sells for 375 gold each.
Jute Tapestry
Max quantity per slot: 1. A coarse, time-worn weaving bearing invocations of unutterable alienage, costs 4,500 gold each and is rare.
Key of Anger (RED)
Max quantity per slot: 1. Required item in the Courtyard for doors near the boss. Only through rage will the passage open.
Key of Denial (GREEN)
Max quantity per slot: 1. Opens a locked door in the Courtyard. Usually, you can find a Crocodilian in the nearby. Plod on and pretend. It'll take you further.
Key of Guilt (YELLOW)
Max quantity per slot: 1. Opens a locked door in the Courtyard. Can pure regret make the way clear to proceed?
Key of Reflection (BLUE)
Max quantity per slot: 1. You may not need this key at all in the Courtyard if you can go around the door which requires this blue key. The way unlocks when you consider your weaknesses, not strength.
Laudanum
Max quantity per slot: 6. A soothing tincture to inure one's mind against the horrors of the dark.
Medicinal Herbs
Max quantity per slot: 6. Use to cleanse items and prevent maladies. Can also be applied to a hero to eliminate combat debuffs. Mandatory in most missions, as you can use it on many Curios.
Medicine
Max quantity per slot: 1. Powerful medicines, worth more than gold to a beleaguered Hamlet.
Memory
Max quantity per slot: 1. High strangeness, an indelible scar on the psyche. A Farmstead boss drop, required for Districts.
Minor Antique
Max quantity per slot: 20. A minor collectible, worth money in bunches (500 gold each). The Antiquarian seems to require more alike drops.
Onyx
Max quantity per slot: 3. Black like endless night, sells for 500 gold each.
Pick-Axe
Max quantity per slot: 1. A quest item, an implement for hard labor and occasional destruction.
Pineal Gland
Max quantity per slot: 1. A quest item that emits an otherworldly luminescence, used to light Protective Wards.
Pitch-Soaked Torch
Max quantity per slot: 3. A quest item, a special torch, twice wrapped in cloth and soaked in sulfurous compounds.
Portrait
Max quantity per slot: 3. Through painted a hundred years ago, the resemblance to you is uncanny.
Potent Salve
Max quantity per slot: 1. A terribly strong concoction to counter the effects of disease and infection.
Puzzling Trapezohedron
Max quantity per slot: 1. The colors shift and change with the light. Has a 3,500 gold selling value and is usually dropped in secret rooms.
Rary Antique
Max quantity per slot: 5. A valuable find, sells for 1250 gold each. The Antiquarian seems to require more alike drops.
Ruby
Max quantity per slot: 2. Red like blazing rust, sells for 1250 gold each.
Sapphire
Max quantity per slot: 2. Blue like strangled dreams, sells for 1000 gold each.
Shard Dust
Max quantity per slot: 6. Use to tap into otherworldly power, but beware its other effects. Cannot be used while Virtuous. Grants +1 SPD and +15% DMG for 1 battle, or +10% Stress and -10% Virtue chance for the quest.
Shovel
Max quantity per slot: 4. Use to clear obstacles and break into things. If you do not use these, you will get hurt, which is about 2-3 HP damage usually for the team. Sometimes you can use it on a Curio.
Skeleton Key
Max quantity per slot: 8. Use to unlock strongboxes and doors. Without using a key on your Heirloom boxes, you may find nothing. Usually, about 3 or one max set is enough per dungeon.
The Blood
Max quantity per slot: 8. The call is unyielding; the urge is irresistible. Only the Blood will quell this thirst. You shall either give this to your heroes if they are craving it (from the Crimson Curse, do not waste it) or to the begging vampire-alike figures, which are on their knees (they can give you trinkets and other drops in exchange).
The Cure
Max quantity per slot: 6. Its origin and ingredients are unknown, but this tincture will quell the Curse. It can remove the Crimson Curse. Super rare, as it is dropped by the Fanatic boss.
Torch
Max quantity per slot: 6. Increases the light.
- Always carry enough Food for camping and potential hunger checks.
- Medicinal Herbs and Holy Water are essential for dealing with various negative effects and interacting with Curios.
- Quest items are crucial for progressing specific objectives and should be prioritized.
- Be mindful of the max quantity per slot for items to manage inventory space effectively.
- The Blood is a powerful item for managing the Crimson Curse, but use it strategically.
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