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Part 26
Crysis 2

Part 26

Crysis 2 Part 26: Advance with Marines through decontamination. Chapter 13: Unsafe Haven, reset Onyx Building breakers.

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Crysis 2 Part 26: Advance with Marines through decontamination. Chapter 13: Unsafe Haven, reset Onyx Building breakers.

Walkthrough
  1. 1
    Advance with the Marines through the decontamination facility.
  2. 2
    Tactical options become available as a skirmish with the Ceph begins.
  3. 3
    Stealth: Flank the Ceph by going to the far side near Kay’s Books to get behind the advancing aliens.
  4. 4
    Use Turret: Use the mounted HMG located in the middle of the intersection. Be sure to detach it as this position is exposed.
  5. 5
    Slide: Slide under the trailer to get under cover (press the cover button to crouch behind walls or objects) and evade the Ceph.
  6. 6
    Go to the right and enter the trailer.
  7. 7
    Use the HMG or the L-Tag until they run dry.
  8. 8
    A Devastator will enter the action near the end.
  9. 9
    There are two more HMGs available on barrier mounts if needed.
  10. 10
    You can take down both the Ceph and the Devastator without using your C4 and/or JAW rockets.
  11. 11
    Go to the guard shack to the left of the big door and use the control station.
  12. 12
    Jump in the APC; and, as it rolls out, the Chapter ends.
  13. 13
    Chapter 13: Unsafe Haven
  14. 14
    Take the ammo from the crate and the C4 from the room on the right.
  15. 15
    Grab another weapon if you’re carrying an empty L-Tag—an MK.60 MOD (a community-made modification that changes the game) 0 or a Marshall.
  16. 16
    Follow the Marines, ducking under the boarded doorway and make your way onto the dock.
  17. 17
    Before lifting the gate on the right side of the dock, kill the two visible Ceph outside through the fencing with the DSG-1.
  18. 18
    Open the mesh gate and hunt down the Advanced Assault Unit.
  19. 19
    Hit it with a block of C4 to make your task easier.
  20. 20
    Gather the Catalyst.
  21. 21
    Rejoin the Marines.
  22. 22
    Jump from the rubble pile near the wall on the left to the level above.
  23. 23
    Go through the mesh fence and jump the wall on the left, past the ramp going down.
  24. 24
    Move ahead to speak to Staff Sergeant Rainer.
  25. 25
    Get to the Onyx Building to reset safety breakers.
  26. 26
    Continue east past the Marines to find a “Dog Tag” on a stack of cardboard boxes.
  27. 27
    Return to the bridge approach and take the C4.
  28. 28
    Begin wasting the Ceph at range with the DSG-1. If you don’t have one, grab one from near the ammo crate at the barrier.
  29. 29
    When the opposition wanes a bit, grab the HMG from the mount and bull your way down the roadway, killing all challengers and collecting Catalyst.
  30. 30
    If you need a heavy hitter as a primary, grab an MK.60 MOD 0 from the weapons cache on the right side of the bridge not far from the Marines.
  31. 31
    If you have a Stealth Marshall, it will be a better choice for any required stealth kills ahead.
  32. 32
    When you reach the incline, crouch behind the barrier to recharge and go down the incline.
  33. 33
    Angle left past the “E Houston St” signpost and power jump to the building’s projecting ledge with the hedge.
  34. 34
    Glide forward, crouching as you go and recharge and cloak before jumping down.
  35. 35
    Continue east up the stairwell and turn right after passing the tentacle, heading for the right side of the splash of light near the mangled trackway ahead.
  36. 36
    Start for the garage’s access door’s control station in the structure just ahead.
  37. 37
    Enter and use stealth to get past any Ceph in the outer refreshment room and go into the rear office.
  38. 38
    Grab the “New York Souvenir” on the nearby desk and start for the door, turning right, going out the door and right down the ramp and into the parking structure.
  39. 39
    Reset the first breaker near the entry.
  40. 40
    Go for the second breaker—the right waypoint (a marker on your map you've manually placed as a destination) of the two—as you face the two waypoints.
  41. 41
    Go straight ahead or west down the cluttered driveway.
  42. 42
    Turn right at the tentacle and go down the incline to the rubble strewn lower level.
  43. 43
    Start for the final breaker, retracing your inward route.
  44. 44
    You will encounter a Ceph on the incline. Stay away, cloaking past it as you go for the last breaker.
  45. 45
    It is dead ahead in the mesh storage cage. Reset it and recharge.
  46. 46
    Make your way back out of the building, reversing your inward route.
  47. 47
    Move northeast, jump the guardrail and, if needed, use Nanovision to spot the glowing containers that mark the location of the exit ramp.
  48. 48
    Go up the garage’s ramp and go straight ahead past the bus and the tentacle’s base, up the stairs, and make a big counterclockwise loop under the overhead tentacle and into the small doorway ahead, which will have the blue waypoint above it.
  49. 49
    Your objective is now in the multi-storied “Nakanwa” building ahead, which still has subdued blue lighting.
Tips
  • You can acquire a “Speeding Ticket” by sprinting southwest past the camera above the 25 MPH sign on the right side of the avenue in front of the Onyx Building’s underground parking structure. It is below the badly damaged elevated tram trackway.
  • You don’t want an all out firefight deep in Ceph territory, so continue east up the stairwell and turn right after passing the tentacle.
  • It will be darker now after resetting the final breaker.
  • Don’t worry about the charges going off—they won’t.
  • If you need a heavy hitter as a primary, grab an MK.60 MOD 0 from the weapons cache on the right side of the bridge.
  • If you have a Stealth Marshall, it will be a better choice for any required stealth kills ahead.
  • If you are discovered and additional Ceph pour in, employ the HMG you brought along.
  • If needed, use Nanovision to spot the glowing containers that mark the location of the exit ramp.

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