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Part 22
Crysis 2

Part 22

Crysis 2 Part 22: Fight a Devastator, use the APC, and board a stranded ship. Learn how to get the Speeding Ticket.

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Crysis 2 Part 22: Fight a Devastator, use the APC, and board a stranded ship. Learn how to get the Speeding Ticket.

Walkthrough
  1. 1
    A Devastator will appear ahead and throw a car. Hit it with a JAW rocket twice as it enters and before it gets too close.
  2. 2
    Ceph enemies will likely join the Devastator. Retreat over the ledge and grab the HMG to gain a good view of the area.
  3. 3
    Use the HMG to finish off the damaged Devastator and any accompanying Ceph.
  4. 4
    Retreat back over the ledge and kill six or more Ceph to secure the area. There is no checkpoint (an auto-save point you restart from on death) since entering the prior area, so advance carefully.
  5. 5
    Collect Catalyst. Grab the JAW Launcher from near the green car (if not destroyed) and from the truck below the roadway.
  6. 6
    Proceed to the waypoint (a marker on your map you've manually placed as a destination). A break in the tall barrier on the right allows for armored jumps down to the road below, where an APC becomes available.
  7. 7
    Tactical Option: Drive - Use the APC to reach the distant waypoint and cross the canyon.
  8. 8
    Before boarding the APC, go to the top of the elevated knoll nearby to find a DSG-1 and a JAW Launcher.
  9. 9
    Eliminate the two Ceph in the roadway ahead with the un-silenced DSG-1. Additional Ceph may appear from the cliff or near the checkpoint.
  10. 10
    Resupply and board the APC.
  11. 11
    Drive along the crumbling roadway, maintaining speed over the large crack after the water and before the right turn.
  12. 12
    Barge past the checkpoint at the road's end, running down any Ceph. Maintain speed to land on a ledge beyond the road's end. If the vehicle is lost, an armored leap can cross the canyon.
  13. 13
    Exit the APC and advance through wreckage to aid Delta Team, moving toward their deployed smoke.
  14. 14
    Follow Delta Team up the incline; a Marine will call for assistance on a stranded ship.
  15. 15
    Tactical Option: Support - Board the stranded ship and use its L-Tag Grenade Launcher to help Delta Team fend off Ceph and the Devastator.
  16. 16
    Make your way onto the vessel on the right side of the canyon.
  17. 17
    When the Devastator enters the battle, grab the L-Tag from the cargo container mid-ship and use it to kill the Devastator, compensating for its trajectory. Alternatively, use the un-silenced DSG-1, requiring about a dozen well-placed shots. Resupply in the cargo container if needed.
  18. 18
    Do not target the gunship above with a JAW rocket; it will move off.
  19. 19
    Grab C4 and follow Delta Team, making armored jumps to an area with ammo piles. Restock JAW rockets and other ammo. Additional JAW Launchers, C4, and a Swarmer are in the cargo container. Another Swarmer is farther along.
  20. 20
    An L-Tag is near ammo crates above the tilted pavement. Additional JAW Launchers and a mounted HMG are on a truck there.
  21. 21
    Use the Swarmer on the first wave of Ceph arriving in pods. From an elevated position on a cargo container, maximize the Swarmer's splash radius.
  22. 22
    Use another Swarmer or the L-Tag for the next wave, which may include Ceph on the trackway above.
  23. 23
    Use the L-Tag or Swarmer on the wave arriving in the low watery area. Move to the upper ledge for the HMG to finish them off.
  24. 24
    The final wave brings a Devastator. Stay on the high ground and use the HMG to keep Ceph off the Marines. Engage the Devastator when it is in range.
Tips
  • A Devastator will appear ahead and throw a car at you. Hit the Devastator with a JAW rocket when it makes its entry and again before it gets too close. A Ceph or two will likely join it, so retreat over the ledge and grab the HMG and give ground to get a good view of the area ahead. Taking on both the damaged but still deadly Devastator and the Ceph at the same time without giving ground really complicates the fight-so don’t, retreat.
  • If the HMG has plenty of ammo, just use it to finish both the Devastator and the Ceph accompanying it.
  • There is no checkpoint since you first entered the prior area, so don’t get overeager to advance and gather Catalyst. Stand off and systematically annihilate them. You don’t want to get killed now.
  • Note: From near the APC you can see a speed camera near a sideways 25 MPH sign high and to the left. Sprinting on the lower roadway won’t get the citation. Go up the overturned trailer to the rock ledge above and power kick the police car off. Activate armor and sprint toward it on the short ledge and you will get the “Speeding Ticket” as you go over the edge.
  • Note: Depending on your Catalyst gathering activities you may or may not have the 10,000 Nano Catalyst needed to Purchase the “Stealth Enhance” upgrade. Purchase it whenever you do. This enhances stealth mode by reducing its energy drain. This is the single most valuable of the suit’s upgrades in my opinion.
  • Compensate for the looping trajectory and the bouncing of the grenades to do the job.
  • Don’t waste a JAW rocket on the gunship above-it will move off when you continue toward the waypoint and your weapons have no effect on it anyway.
  • The weapon’s large and somewhat unpredictable splash radius is safer for its user and more effective down-range when used from an elevated position.

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