Guide to Part 100 of Chained Together, covering Nhysa's Manor Area, Seaside Village, and the Underground Area. Find items, armor, and prepare for a boss fight.
From the previous area, head back to the right and south. Continue south to explore the rest of the area. You will encounter another Phantom fight (three this time). Head south and left. There's a ghost to talk to, but continue to the far left, then head north to find a chest containing an [_AMBROSIA_]. Afterwards, take the southern exit.
Now, navigate to the "Markets" area of the map and enter the BRONZE KEY door located in the upper right. Follow the house down the stairs and through a northern door to reach the "Northern Underground" area.
In the "Northern Underground", proceed to the far right to find an [_ELIXIR_] after defeating the Phantoms that appear. Return and head north. Continue all the way north to the very top, then go left. You will find a room you can descend into. Doing so will trigger a fight with more Phantoms and reveal a large chest containing the [_AGAMEMNON FA500_] Sky Armor shell. From here, move to the left side of the area and proceed to the exit, which leads back to the "Park" area.
From the Park, return to the First Screen and then head EAST to the western part of the "Seaside Village" (Nhysa).
SEASIDE VILLAGE (NHYSA)
Head north in this area (there will be some party dialog) and enter the house. Exit through the back to find a chest with [_TITAN LEATHER x3_]. Return to the street. Go right and then up to find a [_CRYSTAL_]. Continue to the right to a large area. North of a fountain, you'll find a grey chest containing the [_SUPPORT DRONES D500_]. Northeast of the fountain is another chest with the [_KERBEROS FK500_].
Do not head further right. Go back west and take the southern path when available. You can explore the southern cubby, which will lead you out of your armor. Down here, you'll find the bottom pointer and [_PLOT ARMOR_] in a chest. To find the buried treasure, go counter-clockwise to the bottom of the area, then down into the streets. The buried treasure is located just north of a red house, near a damaged piece of roof. Interact with the spot to find [_5210a_].
Head east and then north to find another [_CRYSTAL_]. Continue right to a house. Enter and explore to find a MERCHANT. The shop offers no new items, but purchasing materials is recommended if you have ample funds.
Return west and go south, then right to a new screen. This screen contains three chests from earlier. Open them to obtain an [_ADAMANTITE_], an [_HERBALIST'S ADVICE_] (which grants the "Counter Cure" ability), and [_ORICHALCUM x2_].
Head back left and proceed to the southern street. Enter the house here, which leads to a condensed version of the "Underground Area". Here you will find the final two chests: a [_SILVER BOLERO_] and the [_MURAMASA_].
Return to the right, back to the underground area. Proceed to the upper right section to continue the story, which will lead to the "Manor Area" of Nhysa.
MANOR AREA (NHYSA)
This area requires you to speak with ghosts and townspeople about a specific topic to influence an upcoming boss fight. The first ghost provides a hint about this mechanic.
WHAT YOU SAY ABOUT "IT" DETERMINES AN UPCOMING BOSS
Talk to the first ghost, then head south to find a chest with [_DEVIL'S HEAD x2_]. Go down to speak with the first important ghost:
IMPORTANT GHOST 1: Asks "What Color is it?"
- Red as fire.
- Blue as water.
- Brown as earth.
- Green as the wind.
This choice determines the boss's elemental alignment and weaknesses.
Continue down to the main foyer area, where you will fight five Pigears. Do not go up the nearby stairs yet.
Go right to find another Townfolk Ghost:
IMPORTANT GHOST 2:
- You were impressed by its magical aura?
- It felt like a brute to you?
Choosing "It felt like a Brute" makes the boss primarily a physical attacker.
To the right of this ghost is a chest containing a [_SCHOLAR'S HABIT_]. Go up the stairs, then left, and south into a bedroom to find a chest with [_DIAMOND ARMOR_].
From the stairs, go right, then south into another room to find another ghost Townsfolk:
IMPORTANT GHOST 3:
- It could flail around like crazy.
- It was able to cast magic all over the place.
- It fooled around with your status.
Choosing "It could flail around like crazy" results in physical area attacks.
Head north, then northeast. You will find another Townsfolk who asks if he read about the "PHOENIX" before creating the creature:
IMPORTANT GHOST 4:
- You read about the Phoenix much later.
- You read about the Phoenix before creating "it".
Select the first option to prevent the creature from resurrecting itself. After speaking with this ghost, head to the northwest corner of the area to confront the "Memory" and continue onwards.
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