Explore the complete monster list for Castlevania: Symphony of the Night. Discover enemy stats, drops, strengths, and weaknesses to conquer the castle.
Alright, so you're diving into Castlevania: Symphony of the Night and want to know what kind of creepy crawlies you'll be up against? This section is your best friend for that. It's basically a bestiary, detailing every enemy you'll encounter, what they're good at (and what they're terrible at), and most importantly, what sweet loot they might drop. Think of it as your cheat sheet for survival!
We've got everything from the big bosses to the smallest nuisances. Each entry tells you their level, HP, what they're strong or weak against, what they absorb (if anything), and the items they might leave behind when you defeat them. Plus, you'll get a little flavor text about their lore. This list is super handy for planning your gear and attack strategies, especially when you're trying to farm specific items or just want to know how to deal with a tough foe.
| MONSTER | NO. | LV | HP | STRONG VS. | IMMUNE | WEAK VS. | ABSORB | DROP ITEMS | EXP | NOTES |
| DRACULA | 1 | ?? | 600 | NONE | NONE | NONE | NONE | NONE | 0 | DESTROYED BY RICHTER IN 1792. (5 YEARS AGO) |
| BLOOD SKELETON | 2 | 0 | 9 | NONE | NONE | NONE | NONE | NONE | 0 | REVIVES DUE TO BLOOD SOAKED BONES. |
| BAT | 3 | 1 | 1 | NONE | NONE | NONE | NONE | POTION, MONSTER VIAL 2 | 10 | VAMPIRE BATS. FEARED AS SERVANTS OF EVIL. |
| STONE SKULL | 4 | 1 | ???? | NONE | NONE | WEAK VS. | NONE | NONE | 0 | INDESTRUCTIBLE SPINNING SKULL. |
| ZOMBIE | 5 | 1 | 1 | NONE | NONE | HOLY, FIRE | NONE | $ 100, CLOTH TUNIC | 5 | FRESH CORPSES. MAGICALLY ANIMATED. |
| MERMAN (ORANGE) | 6 | 02 | 10 | H20 (WATER) | NONE | FIRE, THUNDER | NONE | ZIRCON, MONSTER VIAL 1 | 12 | LEGENDARY "CREATURE". ATTACKS ALL INVADERS. |
| SKELETON | 7 | 02 | 9 | NONE | NONE | HOLY | NONE | SHIELD POTION, MONSTER VIAL 3 | 10 | MAGICALLY ANIMATED SKELETON. |
| WARG | 8 | 02 | 32 | NONE | NONE | FIRE | NONE | NONE | 10 | WOLVES WHICH GUARD CASTLE ENTRANCE. |
| BONE SCIMITAR | 9 | 03 | 18 | NONE | NONE | NONE | NONE | SHORT SWORD, RED RUST | 15 | FEROCIOUS SKELETON SWORDSMAN. |
| MERMAN (RED) | 10 | 03 | 10 | H20 (WATER) | NONE | FIRE, THUNDER | NONE | ZIRCON, MONSTER VIAL 1 | 12 | FIREBALL-SPITTING MERMAN. LARGEST OF MERMAN KIND. |
| SPITTLE BONE | 11 | 03 | 18 | NONE | NONE | HOLY | NONE | NONE |
- Know your weaknesses: If you're struggling with a particular enemy, check the 'WEAK VS.' column. Exploiting these can make fights much easier. For instance, Zombies hate Holy and Fire attacks!
- Item farming: See something you need? Check the 'DROP ITEMS' column. If you're after a specific potion or material, you'll know which monsters to hunt. The Mermen, for example, can drop Zircon and Monster Vials.
- EXP is key: While some enemies give zero EXP (like Dracula himself, which makes sense!), most give a little boost. Keep an eye on those EXP values if you're trying to level up.
- Beware the Stone Skull: Its HP is listed as '????' and it's described as 'INDESTRUCTIBLE'. This means you probably can't defeat it with normal means, so focus on avoiding it or finding a special way to deal with it if one exists.
- Richter's History: The note about Dracula being destroyed by Richter in 1792 is a cool lore tidbit, reminding you of the game's backstory and the stakes involved.
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