Discover the MP40 submachine gun in Call of Duty: World at War. Learn its stats, advantages, disadvantages, historical context, and technical data for effective gameplay.
The MP40 submachine gun is an effective room-clearing weapon in Call of Duty: World at War. It features a relatively minimal climb even when fired fully automatic in extended bursts.
- Range: Medium
- Rate of Fire: Fast
- Damage: Moderate
- Mobility: Fast
Historically, the MP40, often called “the Schmeisser” by allied troops, was developed by Heinrich Vollmer of Erma Erfurter Waffenfabrik, not Hugo Schmeisser. Its advantages include reasonable accuracy, easy handling, and stability during prolonged bursts. A drawback was the placement of the 32-round magazines beneath the weapon. The feeding system could jam due to dirt and the shape of the 9mm cartridges.
A later modification, the MP 40/II, featured two side-by-side 32-round magazines for easier switching. The weapon had a practical range below 200m and a practical rate of fire below 100 rounds/min. It possessed a folding metal stock, could not mount a bayonet or rifle-grenade launcher, but could rarely be fitted with a silencer (Schalldämpfer).
Technical Data:
- Length: MP 38: 62cm, MP 40: 63cm (stock unfolded: 83cm)
- Barrel Length: MP 38: 24cm, MP 40: 25cm
- Weight: MP 38 (empty magazine): 4.22kg, MP 40 (w/o magazine): 3.97kg
- Loaded 32-round magazine weight: 640g
- Theoretical Rate of Fire: 400 rounds per minute
- Ammunition: 9mmx19mm Parabellum
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