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Call of Duty: World at War

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Master the War game mode in Call of Duty: World at War. Learn about capture points, momentum, Hardcore rules, and battle cries to dominate the battlefield.

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Master the War game mode in Call of Duty: World at War. Learn about capture points, momentum, Hardcore rules, and battle cries to dominate the battlefield.

Alright, let's dive into the War game mode in Call of Duty: World at War. It's a pretty intense objective-based mode where two teams go head-to-head trying to capture a series of territories. How it Works On the map, you'll find five capture points. On the smaller maps like Courtyard, Dome, and Corrosion, there are only three. When the match starts, the middle point is active. Whichever team captures it pushes the active point towards the enemy's side. Keep doing this, and you'll eventually win by capturing the final point. Now, here's a tricky part: if your team just lost a point, you'll need to recapture it to push the active point back to where it was. Don't get caught off guard! Overtime and Ties If neither team manages to win before the timer runs out, you'll go into a final fight. Only one flag will be active on the map, and the team that captures it wins. To give the leading team a little extra something, the losing team will face a respawn penalty, making it harder for them to come back. If your team was ahead when time expired, you win automatically. If it's a tie, or both teams had an equal number of objectives taken, nothing special happens. Flags and Censorship Interestingly, in World at War's War mode, you won't see any censorship on the flags. You'll see the Stars and Stripes for the Marine Raiders, the Rising Sun for the Imperial Army, the Swastika for the Wehrmacht, and the Hammer and Sickle for the Red Army. Momentum System This is where things get interesting. There's a momentum bar at the bottom left. When your team gets kills, this bar fills up. Reach the first threshold, and you'll capture flags twice as fast. Hit the second, final threshold, and you'll capture at 3x speed – that's 'Blitzkrieg' momentum! Be aware, though: this momentum decays over time. Once it's gone, you'll revert to 2x speed. Capturing a flag also gives your momentum a big boost. But, if the enemy team captures a flag, all your momentum is lost. So, keep those flags locked down! Hardcore War If you're looking for an even tougher challenge, Hardcore War is for you. It follows the same rules, but with Hardcore mode in full effect. Expect a limited HUD, respawning in waves (like in Hardcore Team Deathmatch), and you'll be kicked after your third teamkill (artillery and Bouncing Betties don't count). These matches usually have up to 18 players and are played on the larger maps. Battle Cries When you hit those 2x or 3x flag capture speeds, you'll hear some awesome battle cries. Each team has its own: * Marine Raiders: "Ooah ooah!" (repeated multiple times for 3x speed). * Wehrmacht: "Für Deutschland!" (repeated multiple times for 3x speed). * Red Army: "URA, URA, URA!" (a long, drawn-out "Ura" for 3x speed). * Imperial Army: "Tennoheika Banzai!" (adds "Tennoheika" to "Banzai" for 3x speed). Keep an ear out for these – they really add to the atmosphere!

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