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Brawl Stars

Brawl Stars

By ···10 min read·Multi-source verified
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Welcome to Brawl Stars, a fast-paced multiplayer brawler from Supercell where you'll jump into quick 3v3 matches or battle royales. Whether you're playing Gem Grab, Heist, or fighting in the arena, mastering your Brawler's unique abilities and positioning is key to victory. Climb the Trophy Road, unlock powerful Gadgets and Star Powers, and dominate the competition.

This guide will help you navigate the intense world of Brawl Stars. We'll cover essential strategies for every game mode, from securing gems in Gem Grab to pulling off daring heists. Learn advanced tactics to defeat tough Boss Fights, understand how to unlock and utilize every Brawler's unique Gadgets and Star Powers, and perfect your positioning to reach 4000+ trophies and beyond.

Part 1

Dive into Part 1 of our comprehensive Brawl Stars guide. Explore character bios, strategies, and tips to master the diverse cast and unlock everything the game has to offer.

Welcome to the AntMag guide for Super Smash Brothers Brawl. This section, Part 1, focuses on providing a comprehensive walkthrough for unlocking all content within the game. It covers character bios, strategies for various game modes, and tips for efficient unlocking.

Walkthrough
  1. 1
    Character Bios: Detailed analysis of each character's strengths, weaknesses, and recommended usage. Includes insights into their special moves and combat effectiveness.
  2. 2
    Game Modes: Walkthroughs for Classic Mode, All-Star Mode, Event Battles, Target Smash, Home-Run Contest, Multi-Man Brawl, and Boss Battles.
  3. 3
    Unlockables: Information on collecting Trophies, Stickers, and other unlockable content, including a section on Speed Unlocking for those who want to access everything quickly.
Tips
  • Familiarize yourself with the character bios to understand each fighter's unique abilities and how to best utilize them.
  • Pay attention to the strategies for different game modes to efficiently progress and unlock content.
  • For completionists, focus on the sections detailing Trophies, Stickers, and other collectibles.
  • If your primary goal is to unlock everything as fast as possible for competitive play, refer to the Speed Unlocking section.

Part 2

Unlock Luigi in Brawl Stars by playing 22 brawls, having him join your party, or clearing Classic mode. Learn his moveset and strategies.

  • Play 22 brawls.
  • Have Luigi join your party in The Subspace Emissary.
  • Clear Classic mode without continuing.
Walkthrough
  1. 1
    Luigi's grounded attacks aim to get opponents airborne. His smashes achieve this, with his quick and wide-ranged down smash being a primary option. His up tilt is also a quick option to pop opponents up. His forward tilt sends opponents horizontally, and his down tilt is a weak close-range move that can trip opponents or pop them up at high percentages. Avoid his running attack as it is weak and does not lead into better options.
  2. 2
    In the air, Luigi's forward aerial is a quick, powerful chop useful for kills and racking damage. His up, back, and down aerials are fast and strong, allowing for aerial attacks regardless of orientation. His neutral aerial sends opponents straight up with significant power, enabling surprise KOs.
  3. 3
    Luigi's back throw is powerful for kills, similar to Mario's. If a kill isn't possible, use his up throw to launch opponents into the air. Occasionally use his Super Jump Punch out of shield for a chance at a Fire Jump Punch, but only when the opponent is vulnerable.
  4. 4
    Luigi's Fireball is a weak projectile with poor reach that doesn't complement his game. Use it only if an opponent stays just out of arm's reach.
  5. 5
    The Green Missile is primarily for recovery, offering good horizontal distance and allowing aerial moves afterward. It does poor damage unless charged, and even then, it's predictable. A misfire (1/8 chance) deals good damage, but Luigi is too skilled to rely on this.
  6. 6
    Luigi's Super Jump Punch is mediocre for recovery but deals massive damage as a Fire Jump Punch when used up close. This is a key kill move. Interrupting a jab combo with Super Jump Punch makes it hard to avoid and offers an easy chance for a Fire Jump Punch.
  7. 7
    Luigi Cyclone is useful on the ground for covering distance quickly, enabling surprise attacks and approaches. If Luigi hasn't touched the ground since the last use, rapid B presses allow him to rise, ensuring he can recover to the ledge.
  8. 8
    Luigi cannot wall jump or wall cling.
Tips
  • Focus on using Luigi's moves to get opponents into the air, where his aerials excel.
  • The Fire Jump Punch is a crucial kill move; look for opportunities after landing a jab combo.
  • Luigi Cyclone is versatile for offense and recovery.

Part 4

Learn Bowser's strengths and weaknesses in Brawl Stars, including his slow speed, powerful attacks, and special moves like Flying Slam.

Bowser is advertised as the game's biggest and heaviest character, and he fits the bill nicely on both counts. Unfortunately, he has the single worst flaw a character can have; he is quite slow. Still, Bowser has a combination of solid reach, great power, and surprisingly decent mobility that make him a decent if flawed character. He doesn't really rise above the problems heavy characters tend to have, but he puts up a decent showing.

Bowser's ground game has great power all around so he will mostly be looking for speed and safety in his attack selection. His forward tilt is a good attack to look to for a starter; it has huge range and is fairly quick so he can feel confident in general throwing it out. His up tilt pops them up nicely and has the added bonus of hitting behind Bowser as well as above him; it's a great move to throw out with your back turned. His down tilt still has a good deal of power for how quick it is, but it will be difficult to land hits with it. All three of his smashes are beastly. His up smash is only useful as an answer to opponents coming straight down on him or on a platform above him, but the damage makes it worth it. His down smash is a wonderful way to punish opponents for rolling about you rapidly or otherwise staying in your face and playing evasively; it racks up really huge damage. His forward smash is the only one you should be reserved about; it isn't particularly more powerful than his other smashes, and while the way he recoils his head is very useful, it's slower and more punishable than his other smashes. If Bowser needs to get an opponent away from himself quickly, his jab combo is really his only option.

Bowser's aerial game will mostly revolve around his quick forward aerial, but his others still have use. His up aerial does massive damage if he can connect with it, but that's easier said than done. His back aerial is generally very easy to hit with and pretty powerful, but it's a very unsafe move due to the absurdly long landing lag. The best way to use it is to either use it really high in the air where it will recover before landing or to hit the edge after using it. His neutral and down aerials are just not very good and should only be used in obscure circumstances where they seem like they can hit where other things cannot.

Bowser's grab game is easily forgotten because he has a special move that is basically a better grab, but he still has a few things he can do with them. His general best bet is his back throw to try to get the opponent over the ledge, but if the opponent is very hurt, his up throw will be more beneficial. His down throw seems appealing, but he is so slow after it that he really can't follow it up with anything. He may very well want to mostly use Whirling Fortress out of his shield; it's a solid option for him.

Bowser's specials are split half and half between great and terrible. Let's start with terrible. His Fire Breath really isn't very good. The fire dies down relatively quickly, it is difficult to connect, and the damage is all around poor. The main use for this will be to use it near the ledge angled downward to force the opponent to take many hits from it before they can make it back. His Bowser Bomb is also pretty poor; it's incredibly unsafe upon landing so he can only plausibly use it if he's going to hit the ledge. Of course, in that context, it is handy.

His Whirling Fortress is a wonderful move. It's not only useful for recovery; it really shines when used on the ground. Bowser can slide along the ground at a good and dangerous pace while using this move; it helps him out for approaches and generally scoring quick damage, two things that would be quite difficult for him otherwise. The fact that as an up special he can use it directly out of a shield only makes it sweeter. Of course, most players are simply enamored with his Flying Slam and with good reason. Bowser does a quick grab motion and then slams the opponent down. Bowser and his opponent both can direct where they land, and being at higher percentage causes either side to have a lesser influence. This is a very safe and quick move, it is an aerial grab, and it is a wonderful suicide attack should you choose to use it that way. Just be smart about suicide; only do it when you are gaining an advantage by dying at a higher percentage or are up in stock. Also, if this move doesn't hit the opponent and finishes its animation in midair right above the ground, Bowser gets his second jump back. He can exploit this to effectively gain an extra jump.

Tips
  • Bowser's forward tilt has huge range and is fairly quick, making it a good starter.
  • His up tilt is great for hitting opponents above or behind him.
  • Bowser's down smash racks up huge damage and is good for punishing evasive opponents.
  • Use Bowser's back aerial high in the air or near the edge to mitigate its long landing lag.
  • Bowser's back throw is best for getting opponents over the ledge.
  • Whirling Fortress can be used out of shield for approaches and quick damage.
  • Flying Slam is a safe aerial grab and can be used as a suicide attack when advantageous.
  • Exploit Flying Slam's animation finishing above the ground to regain Bowser's second jump.

Part 9

Learn how to effectively use Link's projectiles, bombs, and Gale Boomerang in Brawl Stars. Master his recovery with Spin Attack and understand his matchups.

Walkthrough
  1. 1
    Link's Aerials: His down aerial is powerful but slow with significant landing lag; use it only when sure of a hit. The Clawshot (Z in midair) has no landing lag but a long recovery, best used for tethering ledges.
  2. 2
    Link's Grabs and Throws: His grab is slow but has good range. Down throw can lead to follow-ups at low percentages. Up smash out of shield is useful.
  3. 3
    Link's Projectiles: Use the Bow for straight-line pressure. Gale Boomerang controls space but its gale effect can be disadvantageous. Bombs are powerful for keeping enemies at bay; delay their explosion if opponents catch them. Link should always have a projectile active or be capitalizing on projectile advantage.
  4. 4
    Link's Spin Attack: This move is exclusively for recovery. On the ground, it's slow, predictable, and weak, with no combo potential from down throw.
  5. 5
    Link's Movement and Defense: He cannot crawl, wall jump, or wall cling, and has one midair jump. His roll is slow. His shield blocks projectiles and recoil from Great Fox cannons, but crouching prevents openings when idle.
  6. 6
    Link's Matchups: He struggles against Toon Link and faster swordsmen like Marth. He can perform well against other projectile users like Pit. Against fast, small characters like Olimar and Ness, he may have trouble once they get close.
Tips
  • Exploit short hop approaching with the Clawshot for its range.
  • Be mindful of Gale Boomerang's gale effect; it can pull enemies in disadvantageously.
  • Time bomb tosses to explode as they reach the opponent, especially when approaching.
  • Prioritize using projectiles to maintain pressure and advantage.
  • Reserve Spin Attack strictly for recovery.

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