Master Kirby's Inhale and Meta Knight's aggressive combos in Brawl Stars Part 20. Learn their strengths, weaknesses, and advanced strategies for victory.
Kirby
Kirby's Inhale is a versatile move. While it can be used to eat foes, it also allows him to spit them out for damage or use them for a powerful suicide game by falling into pits with them. He can also spit foes out at low percentages to prevent recovery. Kirby excels at stealing powers from other characters, with notable choices including projectiles from Star Fox characters, Pit, and Snake. Other useful powers come from Mario, Donkey Kong, Ice Climbers, Samus, R.O.B., Ivysaur, Lucario, and Ike. Kirby has unique properties on some moves and can perform a reverse Falcon Punch. He can drop stolen powers by taunting, with the down taunt being the quickest.
Kirby cannot wall jump, wall cling, or crawl, but he possesses five midair jumps. He has a quick roll and a slow spot dodge. His low crouch allows him to duck under many attacks.
Kirby performs well against projectile spammers due to his floatiness but struggles against powerful opponents like Ike or Bowser. His poor range makes Marth a concern, and his difficulty scoring aerial kills makes Jigglypuff a tough matchup.
Meta Knight
Meta Knight is a fast and floaty character with unparalleled attack speed, allowing for strong pressure. He has issues securing kills but is a dangerous opponent.
On the ground, Meta Knight uses his forward tilt (a three-hit combo that pops enemies up), his quick up tilt (sends targets straight up), and his fast down tilt (safe for poking under shields). His smashes have killing potential and are relatively safe but should be used as finishers. Up smash aims for off-the-top kills, forward smash for side kills, and down smash for back or rolling foes.
In the air, Meta Knight's aerials are quick damage dealers with low KO power. Forward and back aerials are multi-hit for enemies already in trouble, while up and down aerials are single hits covering a wide area. The down aerial is a solid approach option. The neutral aerial is generally weak.
Meta Knight's grab game is less potent, but forward throw sets up for a forward aerial, and down throw can do something similar. Back throw is powerful against high-percent foes. His Shuttle Loop out of shield is a significant kill move.
Meta Knight's specials aid in recovery but are otherwise limited. Tornado is hard to punish but deals weak damage. Drill Rush racks up damage but can leave him vulnerable. Dimension Cape offers a short-range teleport for escape, with an optional weak attack. Shuttle Loop is his main special, a powerful slicing loop followed by a glide that removes his jumps. Its initial swing is his primary kill move, especially effective out of shield.
Meta Knight cannot wall jump, wall cling, or crawl but has five midair jumps and can glide. His roll and spot dodge are standard.
Meta Knight's aggressive style counters characters like Pit and Snake. Speed characters like Star Fox characters may struggle against his equal attack speed and aerial mobility. Powerhouses like Ness and Donkey Kong can exploit his difficulty scoring kills, while characters like Ike, Marth, and Mr. Game & Watch can outrange him.
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