Dive deep into Zelda's powerful ground and aerial attacks, devastating throws, and essential special moves like Din's Fire and Farore's Wind in this comprehensive Brawl Stars guide.
Walkthrough
- 1Ground Attacks:
- Forward Smash: High damage, good range with magical burst.
- 2Up Smash: Effective against aerial foes, hits with a magic ring.
- 3Down Smash: Small hit area, useful against rollers.
- 4Forward Tilt: Pops enemies up for follow-up attacks (Up Smash at low %, Up Aerial at high %).
- 5Up Tilt: Covers a large area, good for pushing enemies away.
- 6Down Tilt: Tripping move at low %, pops enemies up at high % for follow-ups.
- 7Jab & Running Attack: Good for pushing enemies away with a magical burst.
- 8Aerial Attacks:
- Forward & Back Aerials: Extremely dangerous with high knockback, can kill early. Hits with the tip of the foot cause a special effect and electrocution.
- 9Up Aerial: Creates an explosion above Zelda, good for KOs against aerial approaches.
- 10Neutral Aerial: Wide hit area, a safe option.
- 11Down Aerial: Sends foes straight down, useful for spikes but has a small hit area.
- 12Grabs & Throws:
- Back Throw: An option for very hurt opponents.
- 13Down Throw: Can lead into a down aerial follow-up.
- 14Up Throw: Good for mid-percentages, can lead into Up Aerial follow-ups.
- 15Up Smash Out of Shield: Useful against opponents trying to land behind Zelda.
- 16Special Moves:
- Farore's Wind: Excellent for recovery, covers large distances, can be used for relocation. Practice positioning for unpredictable use.
- 17Nayru's Love: Can act as a reflector but has too much delay to be effective. Generally a bad move, only for quick all-around hits.
- 18Din's Fire: Directable, can be detonated at will. Effective keep-away move, can lead to KOs off-screen at high percentages. Use from the ground; aerial use results in helplessness until landing.
- 19Movement:
- Cannot wall jump, wall cling, or crawl.
- 20Has one midair jump.
- 21Roll is above-average speed.
- 22Spot dodge is a little slow.
- 23Matchups:
- Advantage: Lightweights approaching from the air (Jigglypuff, Kirby, Meta Knight). Also good against Toon Link and Mr. Game & Watch due to kill potential.
- 24Struggle: Heavy, slow characters who can kill Zelda easier than she can kill them.
- 25Intense Fights: Ness and Lucas, due to their projectile counters and high kill potential.
Tips
- Abuse Zelda's aerial forward and back attacks heavily for kills.
- Use Din's Fire frequently from the ground to control space and force opponents to approach.
- Practice Farore's Wind for effective and unpredictable recovery.
- Up Smash out of shield is a great tool against opponents trying to get behind you.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content