Learn about Beast of Reincarnation stats like STR, VIT, INT, MIND, AGI, LUCK, and skill trees. Get recommendations for permanent stat item usage.
Walkthrough
- 1Stats:
- STR (Strength): Governs physical damage, including the basic attack of mages. Affects skills with a 'sword icon'.
- 2VIT (Vitality): Determines PDEF (Physical Defense).
- 3INT (Intelligence): Governs magical damage for skills without a 'sword icon', but does NOT affect healing.
- 4MIND: Determines MDEF (Magical Defense).
- 5AGI (Agility): Affects battle speed. Not gained by leveling up; primarily found on gear.
- 6LUCK: Appears to influence critical hits, critical resistance, status infliction, and status resistance.
- 7HP: Rudeus (squishiest, needs more HP for bosses).
- 8SP: Rudeus or Ruijerd (more SP on Rudeus early, less useful late game when boss-focused).
- 9STR: Eris (primary damage dealer).
- 10VIT: Rudeus (reduces squishiness in boss fights).
- 11INT: Rudeus (no other character requires it).
- 12MND: Eris (squishiest defensively).
- 13AGI: Ruijerd (can be used in random encounters, unlike Rudeus who is often boss-only late game).
- 14Skills:
- Most skills are ACTIVE; few characters have passives.
- 15AP (Ability Points) can be farmed infinitely, and skills can be reset at any time, meaning AP is rarely a concern past mid-game.
- 16Skills typically require 2-3 levels to unlock the next one.
- 17The game displays skill power and SP cost before learning.
- 18'Ultimate skills' are unlocked in the second town, are powerful, cost little AP to learn, but consume 5 boost to use. They are more critical for certain allies.
- 19AoE (Area of Effect) skills generally start at 180 power and increase by 10 per level.
- 20Single target skills start at 250 power and increase by 10 per level.
- 21Everyone: Learn the 'interrupt' skills (second line from the bottom). The second skill in this line, which interrupts an enemy during their 'action' phase, is useful for preventing enemy actions. These have low AP costs and are worth acquiring early.
- 22Rudeus: Prioritize healing skills. Early on, avoid learning Earth and learn Water level 1 for easy spamming and synergy with an early water damage accessory. Water is also effective against early enemies.
- 23Eris: Maintain Crimson Slash for party profit, especially against fire-weak bosses. Exodus Slash is her primary damage skill unless the boss resists fire. Encouragement can be used to ensure Rudeus can heal if SP becomes an issue. Quick Attack and First Aid allow skipping turns to build boost for powerful skills.
- 24Ruijerd: The Charge > All out attack combo is essential for bosses. For regular encounters, Thrust level 1 (for SP efficiency) or an AoE skill are recommended.
Tips
- Character stats are fixed and cannot be customized beyond leveling and early accessories.
- Permanent stat items are a significant, though limited, way to boost characters.
- Skill mastery on accessories is the primary way to increase healing amounts significantly in the late game.
- Interrupt skills are universally useful for controlling enemy turns.
- Rudeus's Water magic is a strong early-game option due to its low SP cost and synergy with an early accessory.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content