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The Batmobile
Batman: Arkham Knight

The Batmobile

Get the lowdown on the Batmobile's Driving and Battle modes in Batman: Arkham Knight. Learn about its weapons, gadgets, and how to use them effectively.

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Get the lowdown on the Batmobile's Driving and Battle modes in Batman: Arkham Knight. Learn about its weapons, gadgets, and how to use them effectively.

Alright, let's talk about the Batmobile in Batman: Arkham Knight. This thing isn't just a car; it's your ultimate weapon and transport all rolled into one, and mastering it is key to taking down Scarecrow and the Arkham Knight. We'll break down its two main modes: Driving and Battle.

Driving Mode: This is your go-to for cruising around Gotham at high speeds. It handles like a dream, but it's also packed with features to help you out:

  • GPS: This will lay out routes on your roads, pointing you straight to your next objective. Super handy for not getting lost in the big city.
  • Ejector Seat: Double-tap the jump button, and BAM! You're launched into the air, perfect for getting out of sticky situations or reaching high places.
  • Immobiliser Missiles: See those enemy cars trying to make a getaway? Lock on and fire these to disable them.
  • Dodge/Shunt: Need to avoid incoming fire or bash some baddies? Hit the jump button plus a direction to either side-step incoming attacks or shove enemy cars off the road.
  • Afterburner: This is your rocket boost! Hit it to gain serious speed, and use it with jumps to cross huge gaps you'd never make otherwise.

Battle Mode: When things get serious, you'll switch to Battle Mode. It sacrifices some speed for incredible maneuverability and lets you unleash hell. You can hover, move in any direction, and turn on a dime. Here's what you get:

  • Power Winch: This is your demolition tool. Shoot it at anchor points to pull down weak walls, scale buildings, or even power up generators.
  • Tracking Mode: Think of this like Detective Mode, but for the Batmobile. It lets you follow specific tire tracks.
  • Sonar: A quick pulse that can detect things underground. You won't use it much, but it's there.
  • Machine Guns: Your rapid-fire weapon. They're not as powerful as the tank shells, but they're great for taking down those annoying Dragon Drones and incoming missiles.
  • Tank Shells: This is your main heavy hitter. It packs a punch against armored units and can blast through weak walls. Just remember there's a short cooldown so you can't just spam it.
  • Missile Barrage: Your special attack. It locks onto multiple targets and unleashes a volley of missiles. You'll get upgrades to lock onto 1, 4, 7, or even 10 enemies at once – perfect for clearing out groups.
  • Drone Hack: Later in the game, you'll get this awesome ability to turn enemy armored units into temporary allies. Talk about a game-changer!
  • EMP: Another late-game upgrade. This sends out an electrical pulse that temporarily disables any armored units caught in the blast radius.

Mastering both these modes and all the Batmobile's gadgets and weapons is crucial for surviving Gotham's streets and taking down the threats you'll face. Don't be afraid to experiment and find what works best for you in different situations!

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