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Riddler Trophy Locations: Panessa Studios Collectible
Batman: Arkham Knight

Riddler Trophy Locations: Panessa Studios Collectible

Detailed guide to locating all 21 Riddler Trophies in the Panessa Studios building in Batman: Arkham Knight. Includes step-by-step instructions and tips.

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Detailed guide to locating all 21 Riddler Trophies in the Panessa Studios building in Batman: Arkham Knight. Includes step-by-step instructions and tips.

Walkthrough
  1. 1
    Riddler Trophy 01: In the Quarantine Cells, above the Batcomputer, use an electrified Remote Control Batarang (fly through electricity) to hit a fuse box on the wall by a gate. Enter the gate to collect the trophy.
  2. 2
    Riddler Trophy 02: After opening the gate from Trophy 01, climb the stairs. Knock out all the '?' lights on the wall behind the trophy using Batarangs to unlock the cage.
  3. 3
    Riddler Trophy 03: Enter the door left of the Quarantine Cells before Backstage. Find the trophy on a table. Enter the vent, follow the tunnel, break through a weak wall, and use a Fear Multi-Takedown on Riddler Robots within a limited timeframe.
  4. 4
    Riddler Trophy 04: In the main Backstage area, use the Batclaw on the red ring on the chest of a large square robot statue on the left wall to reveal the trophy.
  5. 5
    Riddler Trophy 05: In the Backstage area, hit the '?' light next to a generator on the central statue with a Batarang to change the arrow's direction. Use the Remote Electrical Charge (attract shot) to rotate the statue and stop it on 'Stage A', 'Stage B', and 'Stage C' panels without crossing the 'Reset' panel.
  6. 6
    Riddler Trophy 06: By the entrance to Sound Stage A, use the Remote Electrical Charge's repel feature on the generator above a door to raise it. Inside, step on the pressure plate, use the Line Launcher to the opposite wall, turn and fire again to reach an opening. Step on the pressure plate there. Look back and use the Line Launcher on the wall next to the trophy, then turn and use it one final time to reach a third pressure plate opposite the entry point.
  7. 7
    Riddler Trophy 07: In Sound Stage A, in the room to the left of the entrance, find the trophy locked on the floor. Match the four colored '?' lights on the back wall to the pattern found in the opposite small room using Batarangs.
  8. 8
    Riddler Trophy 08: At the back of the Wild West set in Sound Stage A, grapple to the top of the backdrop. Head right to a platform with a locked trophy and a robot statue. Use the Batclaw on the statue's red ring, then hit the revealed generator with the Remote Electrical Charge until it explodes to release the trophy.
  9. 9
    Riddler Trophy 09: Behind the backdrop on the Wild West set in Sound Stage A, use the Remote Hacking Device to blind one Sentry Turret, disable the other, then quickly re-apply the blind hack before disabling the first turret.
  10. 10
    Riddler Trophy 10: Inside the haunted house set in Sound Stage B, use the Remote Hacking Device on the control panel above the large spinning fan to turn it off and retrieve the trophy.
  11. 11
    Riddler Trophy 11: In the haunted house set, grapple up to the roof hatch in the room where the Joker infected was rescued. Use the Line Launcher to cross the electrified floor, then use the Freeze Blast on two steam vents. Grapple to the ledge behind them, drop down into the trophy room.
  12. 12
    Riddler Trophy 12: On the stairs leading into the haunted house set building, drop through a floor hatch. Use the Disruptor on proximity mines, then slide beneath a gap in the wall.
  13. 13
    Riddler Trophy 13: On the south-east wall of a room, plant Explosive Gel on a weight block lowered by using the Remote Electrical Charge's attract function on a generator below. Detonate the gel when the block passes the weak wall.
  14. 14
    Riddler Trophy 14: In the southern part of the haunted house set, in the middle of three small rooms, step on a pressure plate. Use a Remote Control Batarang through a vent to hit a '?' light in the western room.
  15. 15
    Riddler Trophy 15: In the easternmost of the three southern rooms in the haunted house set, use Freeze Blast on a steam vent to move the trophy ball through a glass pipe. Use Freeze Blast again when it stops to keep it moving until it drops to the floor.
  16. 16
    Riddler Trophy 16: In Sound Stage C, disable a steam vent with Freeze Blast, grapple to a ledge. Sabotage a weapon crate with the Disruptor, then use the Voice Synthesizer to make a Riddler Robot open it, causing an explosion that destroys the robot and frees the trophy.
  17. 17
    Riddler Trophy 17: Next to the main entrance to Sound Stage C, destroy a weak wall with Explosive Gel. Step on a pressure plate to open a wall hatch. Use a Remote Control Batarang through the vent system, hitting two '?' lights. On the third throw, electrify the Batarang and fly it up to the fuse box above the trophy to unlock the gate.
  18. 18
    Riddler Trophy 18: Next to the main entrance to Sound Stage C, use the Remote Electrical Charge's repel attack on a generator above a shutter door. Inside, activate eight generators in order based on the age of people in the pictures (youngest to oldest).
  19. 19
    Riddler Trophy 19: In the hallway with the mirror and keypad leading to Sound Stage C, hit a '?' light above a vent with the Remote Electrical Charge.
  20. 20
    Riddler Trophy 20: In the centre of Sound Stage C, interact with a green button on a pedestal. Note the color of the word displayed (not the color it describes) and hit the corresponding colored '?' in sequence.
Tips
  • For Trophy 01, ensure the Remote Control Batarang passes through the electricity before reaching the fuse box.
  • For Trophy 03, the Fear Multi-Takedown must be executed quickly within the time limit.
  • For Trophy 05, avoid letting the arrow cross the 'Reset' panel, or you will have to start over.
  • For Trophy 06, precise use of the Line Launcher is required to hit all three pressure plates.
  • For Trophy 09, quick application of the Remote Hacking Device is crucial to avoid detection by the Sentry Turrets.
  • For Trophy 12, the 'Disrupt Mine' Waynetech upgrade for the Disruptor is necessary.
  • For Trophy 18, carefully observe the posters to determine the correct order of generator activation.
  • For Trophy 20, pay close attention to the displayed word's color, not its meaning.

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