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Predator Sequences
Batman: Arkham Knight

Predator Sequences

Learn about enemy equipment like Sentry Turrets and Boa Drones, and master hiding places and distractions in Batman: Arkham Knight predator sequences.

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Learn about enemy equipment like Sentry Turrets and Boa Drones, and master hiding places and distractions in Batman: Arkham Knight predator sequences.

Predator sequences in Batman: Arkham Knight present unique challenges with various enemy gadgets and environmental factors. Understanding these elements is key to successful stealth takedowns.

Enemy Equipment

Enemies utilize several gadgets that increase the difficulty of predator sequences, especially later in the game:

  • Detective Mode Scanner: Detects Batman if Detective Mode is used for too long. A warning bar appears, and upgrades allow disabling it with the Disruptor.
  • Detective Mode Scrambler: Renders Detective Mode unusable. The enemy carrying it must be eliminated to restore Detective Mode. Upgrades allow disabling it with the Disruptor.
  • Incendiary Grenades: Dropped into vents if enemies spot Batman, find bodies, or suspect his presence. They damage Batman and destroy vent gratings.
  • Proximity Mines: Laid by aware enemies at ground level or on vantage points. Explode when Batman gets too close, causing damage and alerting guards. Upgrades allow disabling them with the Disruptor.
  • Sentry Turrets: Deployed in some areas after Batman's presence is known. Can be temporarily blinded with the Remote Hacking Device. The Disruptor can sabotage storage containers to take out the first enemy accessing them.
  • Boa Drones: Flying drones that attack if they see Batman. Can be temporarily blinded with the Remote Hacking Device, or controlled by downloading codes from Drone Controllers using the same device.
  • Minigunners: Heavily armed enemies that cannot be taken down with regular takedowns but can be eliminated with environmental takedowns. Direct confrontation is noisy and attracts other enemies.

Hiding Places & Distractions

Effective use of hiding spots and distractions is crucial for success in predator sections. Patience, observation of patrol patterns, and strategic takedowns of isolated enemies are recommended.

  • Vantage Points: High locations like cables, girders, or ledges offer observation points and allow for quick transitions using the Batclaw to evade detection. Inverted takedowns can also be performed from these spots.
  • Tunnels: Underground ventilation tunnels provide undetected movement and often feature wall grates for transitioning to vantage points. Silent takedowns can be performed from tunnels, but enemies may use incendiary grenades if they become aware of Batman's presence.
  • Gratings: Allow quick transitions between floors in multi-level areas, aiding in avoiding detection or setting up ambushes.
  • Weak Walls: Can be destroyed with Explosive Gel to take down nearby enemies or used to attack enemies on the other side.
  • Distractions: The Remote Hacking Device can hack generators, security consoles, escalators, automated equipment, and doors. The Voice Synthesizer can redirect enemies. Remote Electrical Charge can electrify water pools. Explosive Gel or Batarangs can create noise distractions.

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