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Special 1: The Signal
Alan Wake

Special 1: The Signal

Alan Wake Special 1: The Signal walkthrough. Find all 10 alarm clocks and defeat enemies in the Dark Place.

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Alan Wake Special 1: The Signal walkthrough. Find all 10 alarm clocks and defeat enemies in the Dark Place.

Walkthrough
  1. 1
    After the initial cutscene (a non-interactive cinematic the game plays automatically), enter the men's toilets in the Oh Deer Diner. Thomas Zane will contact you through the mirror, giving you a Flashlight and a Revolver.
  2. 2
    Return to the diner. Three Taken and a Heavy will attack. Use the central counter for cover (press the cover button to crouch behind walls or objects) and defeat them.
  3. 3
    Enter the kitchen and find the first Alarm Clock (1/10) next to the sink.
  4. 4
    Kick away the planks blocking the doorway and go outside into a forest.
  5. 5
    As you go up the path, you will be assaulted by three Taken, including an invisible enemy. Run up the path to avoid them and reach a safe haven.
  6. 6
    Go through the nearby door into a house. Continue to the living room and pick up a manuscript page on the floor for a cutscene.
  7. 7
    After the cutscene, Zane will call you on your cell phone. Leave the living room and shine your torch at the floating word "flashlight" to destroy it and obtain the Heavy-duty Flashlight.
  8. 8
    Continue through the next room, destroying words with your torch: "flare gun" gives you a Flare Gun and a round of Flare Gun Ammo, while "recharge" gives you a pack of Lithium Batteries.
  9. 9
    Leave the house and return to Bright Falls, opposite the diner. Turn right out of the gate and head up the street, avoiding animating vehicles.
  10. 10
    Enter the hardware store on the opposite side of the street by using your torch on the door. Shine your torch on the word "tools" above the counter to obtain a Shotgun, Shotgun Ammo, Revolver Ammo, Lithium Batteries, and a Flare.
  11. 11
    Continue to the side room and evade the enemies, including a Heavy, by going through the back door to make them despawn.
  12. 12
    Outside, Alan will receive another call from Zane. Go around to the side of the building and find the _Odin Anderson_ Cardboard Standee (1/6).
  13. 13
    Run across the car park opposite and use the crates and pallets in the corner to get over the fence.
  14. 14
    As you make your way up the street, shine your torch on the words "tools", "flash", and "flare" for items. Be sure to pick them up quickly as they may roll down the sloping terrain. You will also find the _Sarah Breaker_ Cardboard Standee (2/6).
  15. 15
    Backtrack and use the narrow strip of road to cross the chasm.
  16. 16
    Continue through to a park where you will be assaulted by Taken and a Heavy. Evade their attacks and run up some steps. Continue past the "tools" word until you reach a safe haven.
  17. 17
    Return to the park and defeat the enemies one or two at a time. Grab ammo and flares from the "tools" word when the enemies are dead.
  18. 18
    Leave the safe haven and head down the street. Alan receives another phone call from Zane.
  19. 19
    Look for pallets and a bin between two buildings and use them to get over the fence. Run to the end of the alley, turn right, and head up some steps.
  20. 20
    Do not try to defeat the enemies that spawn. Instead, run for the far staircase, avoid enemies blocking your way, and hop over the fence before reaching the top.
  21. 21
    Head into the building in front of you and shine your torch on the "recharge" and "flaregun" words for supplies.
  22. 22
    Head back out and make your way across the yard. Shine your torch on the word "memory" floating in the air for a brief scene with Alan and Sarah.
  23. 23
    Go through the gate in front of you and scramble over the fallen tree. Turn around and grab the Alarm Clock (2/10) from the bench.
  24. 24
    Run across to the other side of the park. When the playground objects start to animate, use your torch to bypass the gate blocking the way forward and go through.
  25. 25
    You will find yourself in front of the church. Make a note of the Deerfest float and the open marquee nearby.
  26. 26
    Make your way up the steps.
Tips
  • There is a trophy for completing the expansion without dying or reloading a checkpoint (an auto-save point you restart from on death).
  • There are a total of 10 alarm clocks hidden throughout the expansion and a trophy for finding all of them.
  • Examine all 6 cardboard standees to unlock a trophy.
  • If you bump into the floating words, you will take damage.
  • Use the counter in the centre of the room for cover when fighting enemies in the diner.
  • Use your torch liberally, but try to ensure that you leave a couple of charges remaining.
  • Don't try to fight the enemies in the forest; instead, run up the path and avoid their attacks until you reach a safe haven.
  • You don't need to kill the enemies in the hardware store's side room; simply evade their attacks and go through the back door to make them despawn.
  • Note that the items which drop from the floating words may roll down the sloping terrain and be lost so be sure to pick them up quickly.

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