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Part 85
Wild Hearts

Part 85

Wild Hearts Part 85 covers Neverland, including the Captain Hook and Riku boss fights. Learn how to get the Key of Beginnings and Key to Truth.

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Wild Hearts Part 85 covers Neverland, including the Captain Hook and Riku boss fights. Learn how to get the Key of Beginnings and Key to Truth.

Walkthrough
  1. 1
    After the initial scene, you receive the [KEY OF BEGINNINGS] and learn the ability [GLIDE] (a sleight that allows you to move through the air).
  2. 2
    The enemies on this floor can hit hard, so stack your deck with many high-level cards to constantly break enemy defenses.
  3. 3
    Head to the Room of Beginnings to acquire the [KEY OF GUIDANCE] and have Peter Pan join as a Friend (an NPC (non-player character — anyone the game controls, not you) ally).
  4. 4
    In the Room of Guidance, Peter Pan will leave, and you will get the [KEY TO TRUTH].
  5. 5
    Proceed to the top of the map and enter the Room to Truth to find Captain Hook.
  6. 6
    BOSS: Captain Hook
    • HP: 809
  7. 7
    Attack: 14
  8. 8
    Drop: Hook Enemy Card
  9. 9
    Experience: 1789
  10. 10
    Weaknesses: Physical x1.0, Fire x1.0, Ice x0.5, Thunder x0.0, Neutral x0.5
  11. 11
    Captain Hook has two sleights to watch out for: Barrel Blast, where he tosses barrels that can be rolled back to stun him, and Combo & Present, which requires you to back up and avoid presents. Keep your distance and counter to defeat him.
  12. 12
    After the battle, save your game and head to the Exit Hall. You will receive the [TINKER BELL] summon card (a special card that summons an ally).
  13. 13
    BOSS: Riku
    • HP: 1250
  14. 14
    Attack: 8
  15. 15
    Drop: N/A
  16. 16
    Experience: 3025
  17. 17
    Weaknesses: Physical x1.0, Fire x0.5, Ice x0.5, Thunder x0.5, Neutral x1.0
  18. 18
    Riku uses a normal jump slash that splits into energy and the Helm Split sleight. The third attack of Helm Split is particularly damaging and can stun you. Keep a 0 card ready to break sleights and use your Jafar Enemy Card for early combos. Bring plenty of Cure cards to heal and use Glide to avoid his attacks. Sonic Blade is a strong sleight option if you struggle.
  19. 19
    After the battle, you learn the [MAGNET SPIRAL] sleight (a special attack).
  20. 20
    Head to the next world when ready. The next area is 9F - Hollow Bastion.
Tips
  • Stack your deck with high-level cards to break enemy defenses.
  • Use Glide to avoid Riku's attacks.
  • Consider using the Sonic Blade sleight against Riku if you are having trouble.
  • Captain Hook: Hook Enemy Card, 1789 Experience
  • Riku: 3025 Experience, Magnet Spiral sleight
  • Room of Rewards: Thunder Raid Sleight, *358/2 Days Clear Bonus* Midnight Roar

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