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Part 68
Wild Hearts

Part 68

Explore the comprehensive Part 68 guide for Wild Hearts, detailing all items, their effects, buy/sell prices, and a deep dive into the game's magic system with upgrade locations.

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Explore the comprehensive Part 68 guide for Wild Hearts, detailing all items, their effects, buy/sell prices, and a deep dive into the game's magic system with upgrade locations.

This section provides a detailed breakdown of items and magic available in the game.

Items

The following table lists consumable and status-enhancing items, their purchase and sell prices, and their effects.

ItemBuySellEffect
Potion6012Restores 30 HP of one character
Hi-Potion15030Restores 60 HP of one character
Ether20040Restores 3 MP of one character
Elixir---80Restores all HP/MP of one character
Mega-Potion---40Restores 30 HP of each party member
Mega-Ether---60Restores 3 MP of each party member
Megalixir---100Restores all HP/MP of each party member
Tent25050Fully restore the party's HP
Camping Set300100Restores all HP and 3 MP of each party member
Cottage---150Fully restores the party's HP and MP
Power Up---50Raises one character's STR by 1
Defense Up---50Raises one character's DEF by 1
AP Up---50Raises one character's Max AP by 1

Magic

This section details the various magic elements, their effects, damage calculations, and locations where they can be upgraded.

Fire Element

A fireball that automatically homes in on remote targets but does not execute sharp turns. Can only hit one target.

  • Damage: Fire = MP+20, Fira = MP+24, Firaga = MP+30
  • Upgrades: Traverse Town, Agrabah, Hollow Bastion

Blizzard Element

Short-range attack that flings seven ice crystals, covering a conical area. Increased power widens the cone. Opponents who are hit by several crystals do not take accumulated damage. Attack can be parried with a shield.

  • Damage: Blizzard = (MP+22) * # of flakes, Blizzara = (MP+26) * # of flakes, Blizzaga = (MP+32) * # of flakes
  • Upgrades: Wonderland, Agrabah, Olympus Coliseum

Thunder Element

Creates flashes of lightning around Sora or the locked-on target. Increased power improves the range. This spell can damage several targets.

  • Damage: Thunder = [(MP * 2)+14] * # of bolts, Thundara = [(MP * 2)+18] * # of bolts, Thundaga = [(MP * 2)+22] * # of bolts
  • Upgrades: Olympus Coliseum, Atlantica, Olympus Coliseum

Cure Element

Restores a character's HP. Best used at a distance from the battle action, as it has a short preparatory stage.

  • Heal: Cure = (MP * 3) +6, Cura = (MP * 3) +18, Curaga = (MP * 3)+30
  • Upgrades: Deep Jungle, Neverland, Hollow Bastion

Gravity Element

Creates a dark sphere. Targets within its radius take a % of their Max HP (damage). Most boss monsters are immune to Gravity attacks. If Sora has 12 HP when using Gravity, 9 with Gravira, or 6 with Graviga, the enemy will be reduced to 0 HP.

  • Damage: Gravity = (MP * 5) +40%, Gravira = (MP * 5) +55%, Graviga = (MP * 5) +70%
  • Upgrades: Olympus Coliseum, Halloween Town, Olympus Coliseum

Stop Element

The target is stopped for the duration. The effect unfolds around Sora or the locked-on target. Increase power improves the range. Attacking stopped targets deals damage upon release of the spell.

  • Time: Stop = (MP +2) seconds
  • Upgrades: Monstro, Hundred Acre Wood, Neverland

Wind Element

A barrier that reduces damage taken by enemy attacks by half is created around Sora or the locked-on target for the duration. Aerora and Aeroga deal damage to opponents who touch the barrier.

  • Aero: Time = (MP+18) = seconds
  • Damage: (Aerora/ga) = (MP * 2) +6

The Heartless

This section contains a list of all Heartless not including bosses. The table includes HP (Health Points), ATK (Attack), DEF (Defense), MPR (Magic Point Recovery Speed), and EXP (Experience). PHB (Pre-Hollow Bastion) and AHB (After Hollow Bastion) values are based on before the rescue of Kairi and defeat of Riku-Ansem and afterwards. The right side of the table details damage dealt according to element, x1.0 being normal damage and numbers greater dealing more than normal, numbers less than x1.0 dealing partial damage. The Worlds are initialized as follows:

  • TT = Traverse Town
  • WL = Wonderland
  • OC = Olympus Coliseum
  • DJ = Deep Jungle
  • AG = Agrabah
  • MO = Monstro
  • AT = Atlantica
  • HT = Halloween Town
  • HB = Hollow Bastion
  • EW = End of the World
ShadowGigas Shadow
PHB | AHB | Weapon: x1.0 | Fire: x1.0PHB | AHB | Weapon: x1.0 | Fire: x0.49

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