Master Part 72 in Wild Hearts! Get the full breakdown of enemy stats, weaknesses, and drop rates for every foe, including Battleship, Darkball, and Behemoth.
Alright, let's dive into Part 72 of our Wild Hearts journey! This section is all about getting a solid handle on the enemies you'll be facing, their strengths, weaknesses, and what goodies they might drop. Knowing this stuff can seriously turn the tide in a tough fight, so let's break it down.
We're going to cover a bunch of different Kemono here, from the mechanical menace of the Battleship to the magical might of the Wizard. Understanding their elemental affinities and attack power (ATK) versus defense (DEF) is key.
Enemy Breakdown: Stats and Rewards
Here's a look at the enemies you'll encounter, their base and powered-up stats (PHB/AHB), and the rewards you can expect. Pay close attention to the elemental resistances and weaknesses – hitting a foe with an element they're weak against will deal significantly more damage!
| Battleship | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | 300 | 450 | x1.0 | x1.0 | x1.0 | x1.0 | x0.5 | x0.8 | x1.0 |
| ATK | 27 | 35 | | | | | | | |
| DEF | 21 | 27 | | | | | | | |
| MPR | 40 | 49 | | | | | | | |
| EXP | 100 | 240 | | | | | | | |
| Rewards: Power Gem (8%), Elixir (1%) | Worlds: NL |
| Jet Balloon | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | 240 | 240 | x1.0 | x0.25 | x0.25 | x0.25 | x0.1 | x0.15 | x0.25 |
| ATK | 27 | 35 | | | | | | | |
| DEF | 21 | 27 | | | | | | | |
| MPR | 40 | 40 | | | | | | | |
| EXP | 100 | 240 | | | | | | | |
| Rewards: Dazzling Stone (20%) | Worlds: NL |
| Darkball | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | 60 | 90 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
| ATK | 31 | 35 | | | | | | | |
| DEF | 24 | 27 | | | | | | | |
| MPR | 40 | 53 | | | | | | | |
| EXP | 32 | 60 | | | | | | | |
| Rewards: Lucid Crystal (1%), Hi-Potion (4%) | Worlds: All Worlds |
| Defender | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | 240 | 300 | x1.0 | x1.0 | x1.0 | x1.0 | x0.9 | x1.0 | x1.0 |
| ATK | 31 | 35 | | | | | | | |
| DEF | 24 | 27 | | | | | | | |
| MPR | 44 | 49 | | | | | | | |
| EXP | 120 | 240 | | | | | | | |
| Rewards: Bright Crystal (2%), Elixir (1%), Defender (0.2%) | Worlds: HB, TT, WL |
| Wyvern | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | 135 | 150 | x1.0 | x1.0 | x1.0 | x1.0 | x0.9 | x1.0 | x1.0 |
| ATK | 31 | 35 | | | | | | | |
| DEF | 24 | 27 | | | | | | | |
| MPR | 42 | 47 | | | | | | | |
| EXP | 65 | 120 | | | | | | | |
| Rewards: Power Crystal (2%), Hi-Potion (2%), Elixir (0.5%) | Worlds: HB, TT, DJ, AG |
| Wizard | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | 75 | 90 | x1.0 | Absorb | Absorb | Absorb | x1.0 | x1.0 | x1.0 |
| ATK | 31 | 35 | | | | | | | |
| DEF | 24 | 27 | | | | | | | |
| MPR | 42 | 47 | | | | | | | |
| EXP | 90 | 150 | | | | | | | |
| Rewards: Shiny Crystal (2%), Ether (2%), Wizard's Relic (0.2%) | Worlds: HB, TT, WL, DJ, AG, HT |
| Behemoth | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | N/A | 1350 | x1.0 | x0.0 | x0.0 | x0.0 | x0.03 | x0.0 | x0.5 |
| ATK | N/A | 35 | | | | | | | |
| DEF | N/A | 27 | | | | | | | |
| MPR | N/A | 57 | | | | | | | |
| EXP | N/A | 7000 | | | | | | | |
| Rewards: Orichalcum (20%), Mythril Shard (20%) | Worlds: HB, EW |
| Destroyed Behemoth | PHB | AHB | Weapon | Fire | Blizzard | Thunder | Gravity | Stop | Stun |
| HP | N/A | 1500 | x1.0 | x0.0 | x0.0 | x0.0 | x0.03 | x0.0 | x0.5 |
| ATK | N/A | 42 | | | | | | | |
| DEF | N/A | 34 | | | | | | | |
| MPR | N/A | 57 | | | | | | | |
| EXP | N/A | 600 | | | | | | | |
| Rewards: None | Worlds: Hades Cup |
Tips for Taking Them Down
- Elemental Advantage: Always try to exploit elemental weaknesses. For instance, the Wizard absorbs Fire, Blizzard, and Thunder, so you'll want to stick to physical attacks or Gravity magic against it. Conversely, hitting a Behemoth with anything other than Gravity is basically pointless, as it resists everything else heavily.
- Reward Farming: If you're looking for specific materials like Dazzling Stones from the Jet Balloon or Orichalcum from the Behemoth, keep an eye on those reward percentages. Some drops are rare (like the Defender from the Defender itself at 0.2%), so you might need to fight them a few times.
- Stat Check: Notice how the 'AHB' (After Heartless Battle) stats are generally higher? This means enemies get tougher after certain story points, so don't get complacent. Always be ready to adapt your strategy.
- World Hopping: Some enemies, like the Darkball, can appear in any world, making them easy to hunt. Others, like the Wyvern or Wizard, are more specific to certain worlds, so plan your trips accordingly if you need their drops.
That's the lowdown on the enemies in Part 72. Knowing these stats will definitely help you prepare for whatever the Heartless throw at you. Keep this handy, and you'll be farming materials and taking down tough foes like a pro!