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Wild Hearts

Wild Hearts

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Welcome to the hunt! In Wild Hearts, you'll step into the shoes of a Karakuri Hunter, wielding ancient technology to battle colossal Kemono – mutated beasts fused with nature – in a fantastical feudal Japan. This third-person action RPG from Omega Force and KOEI TECMO GAMES CO. focuses on fast-paced combat, requiring you to master a variety of weapons and craft Karakuri gadgets on the fly to exploit your foes' weaknesses. It's a challenging but rewarding experience, perfect for players who enjoy deep combat systems and epic boss fights.

This guide is here to help you conquer every aspect of the hunt. We'll walk you through everything from mastering the intricate Karakuri crafting system and understanding weapon nuances to taking down the most formidable Kemono, like the fearsome Kingtusk and the agile Deathhaze. Whether you're aiming to complete all Steam Achievements, find every collectible, or simply survive the increasingly difficult encounters, we've got the strategies and walkthroughs you need to succeed.

Part 1

Wild Hearts walkthrough for PS3, version 1.00, updated 11/21/2013. Includes guide and walkthrough details.

Walkthrough
  1. 1
    The walkthrough is for Wild Hearts on PS3.
  2. 2
    It is version 1.00.
  3. 3
    The update date is 11/21/2013.
  4. 4
    This guide was the FAQ of the Month winner for October 2013.
Tips
  • The walkthrough covers Kingdom Hearts Final Mix and Kingdom Hearts Re: Chain of Memories.
  • Sections include Introduction, Characters, Basics, Walkthrough, Side Quests, and more.
  • Specific walkthrough sections for Kingdom Hearts Final Mix include Awakening, Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, Pre-Hollow Bastion, Hollow Bastion, and End of the World.
  • Specific walkthrough sections for Kingdom Hearts Re: Chain of Memories include Traverse Town, Agrabah, Olympus Coliseum, Wonderland, Monstro, Halloween Town, Atlantica, Neverland, Hollow Bastion, 100 Acre Wood, Twilight Town, Destiny Islands, and Castle Oblivion.
  • Reverse/Rebirth sections include Hollow Bastion, Agrabah, Monstro, Neverland, Traverse Town, Atlantica, and Olympus Coliseum.

Part 3

Learn the ins and outs of Wild Hearts controls, including button mappings for actions, camera, and menus. Understand HP, MP, and Charge gauges for optimal gameplay.

This section of the guide covers the controls, difficulty settings, and in-game gauges for Wild Hearts.

Controls:

ButtonFunction
L1Hold down to display magic shortcut menu
L2Cycle through available targets while locked on
R1Engage or disengage target lock
R3Revert camera to default frontal view
D-PadMove cursor / Move cursor in command menu
Left StickMove character / Move Camera (when in first person mode)
Right StickMove camera
StartDisplay main menu / Pause (during battle and cutscenes) / Skip events (during cutscenes)
SelectToggle first-person view on and off
CircleConfirm / Attack / Press while holding the L1 button to cast assigned spell / Cancel / Jump / Ascend when flying or swimming
TriangleSpecial Commands (Talk/Open Chests/Save, etc.) / Use Special Abilities / Call Allies (battles) / Press while holding the L1 button to cast assigned spell
SquareUse abilities (Dodge Roll, etc.) / Descend when flying or swimming / Press while holding the L1 button cast spell
CrossConfirm / Attack / Press while holding the L1 button to cast assigned spell

Note: Pressing L1, L2, R1, R2, Start, and Select together performs a Soft Reset to the Start Menu. Pause and Soft Reset are disabled during certain scenes.

Difficulty Settings:

Game ModeDescription
Final Mix: BeginnerBegin with rare items in easy mode. For players new to the game or who struggle with difficulty. Starts with 8 Strength Ups, 8 Defense Ups, 4 AP Ups, an EXP Necklace, and a Ribbon.
Final MixA balanced mode recommended for first-timers. Rebalanced since the original Kingdom Hearts, this mode is between Expert and Final Mix Proud.
Final Mix: ProudEncounter tough enemies for thrilling battles.

Gauges:

  • HP Gauge (Green): Located in the bottom right corner for Sora and top right for companions. Shows remaining health. Flashes red and alarms sound when critically low.
  • MP Gauge (Blue): Shows Magic Points, which decrease when spells are cast or some abilities are used.
  • Charge Gauge (Orange): Fills up and converts to MP. Spells with low MP cost draw from this gauge first.

Experience Points and Rewards:

  • Experience is earned by defeating enemies and executing certain actions (e.g., parrying), yielding Tech Points.
  • Defeated enemies drop:
    • Green Orbs: Restore HP.
    • Clear Orbs: Refill the charge gauge.
    • Yellow Orbs: Munny (in-game currency).
    • Treasure Chests: Contain items.
  • Larger orbs/chests indicate greater effect or value.

Part 4

Learn how your initial choices in Wild Hearts affect Sora's stats, MP, and item slots. Master the Dream Rod, Shield, and Sword for the best start!

Alright, so you've just booted up Wild Hearts and you're in this weird dream place called the Dive to the Heart. It's basically inside Sora's head, and right now, you're on the Snow White Platform. This is where you make your first big decision: you get to pick one 'gift' and sacrifice another. Don't stress too much, but these choices actually set the stage for how Sora grows throughout the game, especially how you'll get your new skills as you level up.

You've got three main 'dreams' to choose from, each with its own flavor:

  • Dream Rod: This is all about magic. Think of it as the power of the mystic, focusing on inner strength. It's a staff that can bring both wonder and ruin.
  • Dream Shield: This one's for the protectors. It's the power of the guardian, emphasizing kindness to help your friends. It's a shield meant to repel anything.
  • Dream Sword: This is for the warriors. It's the power of the warrior, fueled by invincible courage. It's a sword that can cause terrible destruction.

Now, here's the real kicker: the choice that matters most statistically is whether you want to start with +2 extra item slots or have 3 MP right off the bat instead of the usual 2. If you pick the Dream Rod, you'll always start with 3 MP and end up with a sweet 10 MP by the time you hit level 100. If you go with the Sword or Shield, you'll start with 2 MP and finish with 8 MP. The Dream Shield is the only one that guarantees you those +2 Item Slots. Honestly, picking the Sword doesn't give you much of an edge stat-wise because you can boost your Strength, Defense, and AP through items later anyway.

To help you visualize, check out how your stats shake out at Level 1 and Level 100 based on your choices:

Sora's Stats - Level 1

CHOOSESACRIFICEHPMPAPSTRDEFITMACC.
RodShield18335132
RodSword18333332
ShieldRod18215432
ShieldSword18234432
SwordRod18216232
SwordShield18236132

Sora's Stats - Level 100

CHOOSESACRIFICEHPMPAPSTRDEFITMACC.
RodShield871051484663
RodSword871051464863
ShieldRod87849484983
ShieldSword87851474983
SwordRod87849494673
SwordShield87851494573

You'll also get different abilities as you level up depending on what you picked. For example, if you pick the Sword and sacrifice the Rod, you'll get abilities like Sliding Dash and Counterattack earlier. If you prioritize MP with the Rod, you'll get skills like Stun Impact and Ripple Drive sooner. Here's a quick look at how your stat bonuses and abilities unlock:

LvlStat BonusPicked SwordPicked ShieldPicked Rod
2Strength
3Defense
4Strength
5Defense
6Max HPSliding DashSlapshotStun Impact
7Strength
8Max HP
9DefenseScanBerserkTreasure Magnet
10Max HP
11Max AP
12Max MPSlapshotTech BoostRipple Drive
13Strength
14Max HP
15DefenseCounterattackGuardScan
16Max HP
17Max AP
18Max ItemsTech BoostStun ImpactHurricane Blast
19Strength
20Max AP

Part 5

Unlock the full potential of your Kemono hunting in Wild Hearts Part 5. Discover essential abilities like Combo Plus, Leaf Bracer, and MP Rage to dominate your foes.

Alright, let's dive into Part 5 of our Wild Hearts journey! This section is all about grabbing some really useful abilities that'll make your fights against those tough Kemono a whole lot smoother. Think of these as your new best friends in combat, helping you dish out more damage, survive longer, and manage your resources like a pro.

We're going to break down the key abilities you can snag. Some of these are found in the tables below, and knowing where and when to get them can seriously change the game.

Part 5 Abilities Breakdown

This part focuses on a variety of stat boosts and combat skills. You'll see things like Max HP, Max AP, and Max MP boosts, which are always great for survivability and combat effectiveness. But the real stars here are the active and passive abilities that change how you fight.

Keep an eye out for:

  • Combo Plus and Air Combo Plus: These are fantastic for increasing your damage output, especially if you love stringing together long attack sequences. More hits mean more damage, simple as that!
  • Leaf Bracer: This is a lifesaver! It makes you invincible while casting magic. If you've ever been interrupted mid-spell, you'll know how crucial this is.
  • MP Haste and MP Rage: Managing your MP is key, especially for powerful Karakuri or special attacks. These abilities help you recover MP faster, letting you use your skills more often.
  • Second Chance: Another survival ability. If you take a fatal blow, you'll be left with a sliver of HP instead of falling in battle. It's a great safety net.
  • Critical Plus: For those who like to live on the edge and aim for weak spots, this boosts your critical hit rate.
  • Treasure Magnet: Who doesn't love more loot? This helps you snag extra items dropped by Kemono.
  • Tech Boost: Essential for enhancing your Karakuri abilities, making your deployed structures stronger or last longer.

The tables below list these abilities alongside various stat increases. You'll want to prioritize getting the abilities that best suit your playstyle. For example, if you're an aggressive fighter, focus on Combo Plus and Critical Plus. If you prefer a more defensive or strategic approach, Leaf Bracer and Second Chance might be your go-to.

LevelAbility 1Ability 2Ability 3
22DefenseCombo PlusScanMP Haste
24Max HPAir Combo Plus
25Max AP
26Max MPGuardLucky Strike
27Strength
28Max HP
29DefenseHurricane BlastLeaf BracerTech Plus
30Max HP
31Max AP
32Max ItemsTreasure Magnet
33Strength
34Max AP
35DefenseBlitzGuard
36Max HP
37Max AP
38Max MPTreasure MagnetSecond ChanceAerial Sweep
39Strength
40Max HP
41DefenseRipple DriveSliding DashLeaf Bracer
42Max HP
43Max AP
44Max ItemsJackpotMP Rage
45Strength
46Max AP
47DefenseMP HasteCounterattackAir Combo Plus
48Max HP
49Max AP
50Max MPSecond ChanceCritical PlusLucky Strike
51Strength
52Max HP
53DefenseStun ImpactHurricane BlastSliding Dash
54Max HP
55Max AP
56Max HPMax Accessories
57StrengthCombo Master
58Max AP
59DefenseVortexTreasure MagnetCounterattack
60Max HP
61Max AP
62Max MPAerial SweepBlitzBerserk
63Strength
64Max HP
65DefenseMP RageCombo PlusJackpot
66Max HP
67Max AP
68Max HPCombo PlusMax MP
69Strength
70Max AP
71DefenseLeaf BracerRipple DriveSlapshot
72Max HP
73Max AP
74Max HPAir Combo PlusMP HasteTreasure Magnet
75Strength
76Max HP
77DefenseTreasure MagnetCritical PlusMP Rage
78Max AP
79Strength
80DefenseBerserkVortexBlitz
81Max AP
82Strength
83DefenseTech BoostTech BoostTech Boost
84Strength
85Defense
86StrengthCritical PlusAerial SweepVortex
87Defense
88Max AP
89StrengthMP RageCombo PlusCombo Plus
90Defense
91Max AP
92StrengthLucky StrikeMP RageSecond Chance
93Defense
94Max AP
95StrengthCombo PlusAir Combo PlusCombo Plus

Pro Tip: Don't just look at the abilities themselves; consider where they're located. Sometimes, an ability you really want might be tied to a stat increase you don't need as much, or vice-versa. You'll need to balance what's available to make the best choices for your build.

Focus on building a set of abilities that complement each other. For instance, stacking Combo Plus with abilities that boost your attack speed or damage multipliers can lead to devastating combos. Similarly, pairing MP Haste with powerful MP-consuming skills ensures you're never left powerless.

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