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Part 14
Wild Hearts

Part 14

Master the Olympus Coliseum trials in Wild Hearts Part 14. Learn strategies for breaking barrels, defeating Blue Rhapsodies, and facing Cloud.

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Master the Olympus Coliseum trials in Wild Hearts Part 14. Learn strategies for breaking barrels, defeating Blue Rhapsodies, and facing Cloud.

Walkthrough
  1. 1
    The Olympus Coliseum: Upon entering, find TRINITY JUMP #7 and #8 to the left and right of the gates. These yield CHESTS containing a MYTHRIL SHARD and DALMATIANS 22, 23, & 24. A CHEST behind the left pillars contains a MEGA-POTION.
  2. 2
    Talk to Phil: Enter the Lobby and speak with Phil. Attempt to move the pedestal when he asks, then talk to him again to begin the trials.
  3. 3
    Trial 1: Break Barrels (30 seconds): Break 20 barrels. Focus on comboing through the barrels directly ahead, then finish off any remaining ones.
  4. 4
    Trial 2: Break Barrels (1 minute): Break 25 barrels. Start by running around the perimeter. Jump up to smash the next three barrels, then continue climbing and smashing. Use Fire to target distant barrels across gaps if needed.
  5. 5
    Rewards and New Enemy: After the trials, you'll receive the power of THUNDER. Leave the Lobby and meet Hades, who gives you an ENTRY PASS. Return to the Lobby and speak with Phil to start the Preliminaries. Save your game before proceeding.
  6. 6
    Preliminaries - Round 1-6: You will face several rounds of enemies, including new Heartless like the Blue Rhapsody and Red Nocturne, along with Soldiers and Shadows.
  7. 7
    Blue Rhapsody: Functions similarly to the Red Nocturne. It moves quickly and casts Blizzard spells. It has low HP and is weak against Fire. Casting Fire will yield Tech Points and often defeat them in one hit. In group fights, prioritize eliminating Blue Rhapsodies to focus on melee combat.
  8. 8
    Strategy for Preliminaries: Use Blizzard against Red Nocturnes and Fire against Blue Rhapsodies. Focus on eliminating the spellcasters first before engaging melee attackers like Soldiers and Shadows.
  9. 9
    Preliminaries - Round 7: Cloud: After clearing the first six rounds, you will face Cloud.

Enemies and Bosses in Part 14:

  • Large Body
  • Red Nocturne
  • Soldier
  • Blue Rhapsody
  • Shadow
  • Cloud

Cloud - Boss Fight Details:

  • HP: 300
  • Attack: 11
  • Defense: 10
  • Weakness: N/A
  • Resistance: N/A
  • Drop: N/A
  • Experience: 80
  • Strategy: This fight is not critical to story progression; you can lose and continue. Watch out for Cloud's lunge attack, which he often performs multiple times consecutively. This is followed by a leaping strike that creates a shockwave around him. Jump or Dodge Roll away to avoid the shockwave.
  • THUNDER (ability)
  • ENTRY PASS
  • MYTHRIL SHARD
  • DALMATIANS 22, 23, & 24
  • MEGA-POTION

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