Learn about the InstaGib Super Shock Rifle and the Ball Launcher in Unreal Tournament 3. Includes stats, primary/secondary fire modes, and tactical advice for effective use.
This section covers two unique weapons in Unreal Tournament 3: the Super Shock Rifle and the Ball Launcher. The Super Shock Rifle is a powerful, mutator-exclusive variant of the Shock Rifle, while the Ball Launcher is integral to the Ball Running (BR) game mode.
SUPER SHOCK RIFLE
The Super Shock Rifle, officially called the InstaGib Shock Rifle, is not a standard weapon. It's typically found only in custom levels or through specific mutators like InstaGib or Zoom InstaGib. It uses the UT2003 model on the ground but the UT2004 model when held. Once picked up, it cannot be dropped and replaces the standard Shock Rifle permanently until death. It has one ammo unit but doesn't consume it, effectively having infinite ammo.
Primary Fire Mode
- Damage vs. People: terminal
- Damage vs. Vehicles: 50
- Rate of Fire: 10/10s
- Ammo per Shot: N/A
- Max. Ammo: 1
- Recharge Time: N/A
- Special Features: instant hit; beam; pinpoint accuracy, infinite ammo; mutator-only weapon; cannot be dropped; one hit kill
Introduction: Fires a wider, more visible team-colored beam than the regular Shock Rifle. It kills any player in a single hit, regardless of their health. Aiming is key.
Secondary Fire Mode
Introduction: If using the Zoom InstaGib Mutator, this mode provides a sniper zoom. With the standard InstaGib Mutator, it duplicates the primary fire mode. This also applies if you pick up a Super Shock Rifle in a map or summon one via console.
Tactics: Its rate of fire is slower than the standard Shock Rifle. Success relies heavily on precise aiming. It's effective for immediate kills with direct fire.
BALL LAUNCHER
The Ball Launcher is obtained by picking up the ball in the Ball Running (BR) game mode and cannot be acquired in other modes. Mastering it is crucial for BR success. It allows shooting and passing the ball.
Primary Fire Mode
- Damage vs. People: N/A
- Damage vs. Vehicles: N/A
- Rate of Fire: N/A
- Ammo per Shot: 1
- Max. Ammo: 1
- Recharge Time: N/A
- Special Features: projectile; affected by gravity; team-safe; does no damage; 30 second fuse; bounces off everything; cannot be dropped; homing; unlimited turning curve; can lock on; regenerates user health
Introduction: Launches the ball in a long, flat arc. The weapon disappears after shooting and reappears when the ball is picked up again. It replaces all other weapons and surrounds the user with visible yellow lines. It cannot be dropped; shooting the ball removes it. If a teammate is locked on, the ball homes in on them.
Health Regeneration: Your health regenerates at 6 points per second while holding the Ball Launcher, up to a maximum of 100.
Secondary Fire Mode
Introduction: Locks onto the closest teammate within the crosshair, marking them with an orange circle. The next shot will home in on this marked teammate. The ball will not miss unless obstructed by a wall. If the ball hits another player (teammate or enemy), that player picks it up and gains the Ball Launcher. A soft
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