Learn advanced tactics for the Shock Combo and Link Gun in Unreal Tournament 3. Master splash damage, knockback, and beam attacks to dominate the battlefield.
Shock Combo:
Stats:
Damage vs. People: 200*
Damage vs. Vehicles: 200
Rate of Fire: 1/1s
Ammo per Shot: 1 + 4**
Max. Ammo: 50
Charge Time: N/A
Special Features: powerful knockback; splash damage
*Damage to vehicles.
**1 ammo for shock ball + 4 for photon beam.
Introduction:
The Shock Combo is a massive, damaging blue explosion created by shooting a plasma ball (your own or an opponent's) with the photon beam. It causes incredibly strong knockback, capable of throwing players across rooms and flipping vehicles. It consumes 5 ammo units. You can detonate other players' plasma balls, but it requires good aim while moving.
Tactics:
A common tactic is to fire a shock ball and detonate it near an enemy. However, staying still makes you an easy target. Dodging to the side can put you out of range of the splash damage. For better results, fire plasma balls in a spread while moving, then detonate the one closest to the enemy. This makes you harder to hit and increases your chances of dealing damage. Practice your aim, as plasma balls can be hard to hit. The Shock Combo's splash damage allows you to hit enemies around corners by detonating a plasma ball just as it passes the corner. This is effective against campers, especially on AS maps. You can also use it defensively when being chased by turning a corner and firing a Shock Combo backward.
Link Gun:
The Link Gun, with an updated model, now has the ability to build and repair structures, making it invaluable for Onslaught. It also covers targets in green lightning, and defeated enemies turn into skeletons.
Primary Fire Mode:
Stats:
Damage vs. People: 30
Damage vs. Vehicles: 20
Rate of Fire: 120/10s
Ammo per Shot: 2
Max. Ammo: 220
Charge Time: N/A
Special Features: projectile; detonates upon impact; unlimited fuse
Introduction:
Fires green plasma projectiles at a moderate speed. Their damage is not high, and they are difficult to hit fast enemies with, making this mode a complement to the secondary fire.
Tactics:
The plasma projectiles are too slow for long-range combat unless the target is stationary. At medium range, firing a spread of at least 30 projectiles at waist level can be effective, as they are fast enough to make dodging difficult. You'll likely need to fire many projectiles to kill an enemy. The projectiles can obscure vision, making it hard to track enemies. Avoid shooting at vehicles or structures, as they are ineffective against them.
Secondary Fire Mode:
Stats:
Damage vs. People: 900/10s*
Damage vs. Vehicles: 550/10s
Rate of Fire: 100 ammo / 10s
Ammo per Shot: continuous
Max. Ammo: 220
Charge Time: N/A
Special Features: instant hit; beam; pinpoint accuracy; knockback; team-safe; can link; can repair;
*Calculated damage, as targets rarely survive long enough for full duration.
Introduction:
The secondary fire mode, known as the
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