Learn how to effectively use the AVRiL Anti Vehicle Rocket Launcher in Unreal Tournament 3. Discover its primary and secondary fire modes, stats, and strategies against various vehicles.
Stats / Weaknesses:
- Damage vs. People: 100
- Damage vs. Vehicles: 200
- Rate of Fire: 3/10s
- Ammo per Shot: 1
- Max. Ammo: 25
- Charge Time: N/A
- Special Features: Projectile; knockback; detonates upon contact; unlimited fuse; homing; can lock on to enemy occupied vehicle; unlimited turning curve; requires lock to be maintained; can be shot down; splash damage.
- Recoil: Powerful recoil knocks the user back when firing.
- Weaknesses: Slow missile speed, long reload time, ineffective against players, can be shot down.
Phases:
- Primary Fire Mode: Fires a single, slow-moving missile with a thick smoke trail. Pushes the user backward and slightly upward. If not locked on or if lock is lost, the missile travels straight until it hits an obstacle and detonates. If locked, the missile homes in on the target. Lock can be acquired, lost, and reacquired. All active missiles will turn to the new target if lock is switched. The AVRiL missile has an unlimited turning curve and leads the target, ensuring it hits on the first pass unless the target goes out of sight, out of range, or is destroyed. A "Missile Lock" warning appears for the targeted player once a missile is in flight and lock is maintained.
- Secondary Fire Mode: Locks your view onto a targeted enemy vehicle, following its movements and slightly zooming in. This mode is useful for maintaining lock on fast-moving vehicles. The view (and missile lock) is released by letting go of the Secondary Fire button or if the target goes out of sight, out of range, or is destroyed.
Strategy:
- General: The AVRiL is ONLY effective against vehicles. Never use it against players due to the slow missile speed and long reload time. If confronted by a player, switch to another weapon.
- Against Vehicles: The AVRiL is one of the best hand-held weapons against vehicles, capable of taking down Raptors with consistency. The "Missile Lock" warning can be a deterrent, but you can circumvent it by firing the missile in the general direction of the target without locking on, and then acquiring lock when the missile is close. This gives the enemy less time to react. This tactic is particularly effective against tanks and turrets.
- Vs Manta: Acquire lock and fire a missile. Mantas usually die in a single hit. If the Manta is too close, dodge it first, then turn and fire. Always use Secondary Fire Mode against Mantas as they are difficult to track.
- Vs Scorpion: Similar to the Manta, but a new Scorpion requires two missiles to destroy. Scorpions move slower and turn less effectively than Mantas, making them easier to avoid. Double-jumping can help evade them. Firing a missile high into the air without lock and then targeting a Scorpion on the ground so the missile hits from above can kill the driver even if the Scorpion itself is not destroyed.
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