Follow our step-by-step guide to navigate the 'Connecting with Bug' section of Twin Mirror, including finding all mementos and unlocking achievements.
Walkthrough
- 1After the opening cutscene, find the moss-covered tree near your car to clean it and unlock the Lost and Found achievement.
- 2Follow the path to a telescope and examine it to trigger your first Mind Palace memory, unlocking the A blast from the past achievement.
- 3After a cutscene and phone call, finish the chapter to unlock Way back home.
- 4In Chapter 2, after talking to Joan, choose "Promise to look into it" for the Analytical path.
- 5Find the Coal Miner's Haven sign to the left of the bar for a memento.
- 6Inside the bar, go to the photo board, examine the photo from your back pocket to trigger a Mind Palace memory.
- 7Collect the next memory from the jukebox.
- 8Examine the guitar near the photoboard for another memento.
- 9Talk to Anna, then go to the bar to drink. The chapter ends, unlocking Raise a glass.
- 10In Chapter 3, after finding the bloody shirt in the bathtub, navigate the Mind Palace sequence by choosing "steady yourself", "take control", and "focus" on the correct doors. Choose the left mirror to end the sequence and unlock A foot in the door.
- 11Finish the chapter to unlock Things could be worse.
- 12In Chapter 4, enter the back room of the bar and find the exotic bottle on the shelf for a memento.
- 13Play the Pac-Man arcade machine for at least twenty seconds to unlock the Waka waka achievement.
- 14Examine the spilled glasses, broken clock, upturned furniture, Joel's hat, scratched seat, DG's bracelet, and broken glasses (finding Hugh's business card) at the bar to gather clues.
- 15Enter the Mind Palace (RB) and choose DG's bracelet as the attacker, the pillar as the fight location, and the stage as the end location.
- 16After the cutscene, find another memento on the back of the white car in the parking lot.
- 17Talk to Declan in the alley and examine the graffiti on the wall for a memento.
- 18Enter the red drug store, talk to the person inside, and look at Kathy's glass jar for a memento.
- 19Ask Hugh and Kathy about Dennis at the pharmacy counter.
- 20Talk to Joan and Joe about Dennis.
- 21Meet Anna at the coffee shop. Help her pick up cards to trigger a Mind Palace memory.
- 22Look at the cork board by the door and find the cowboy boots keychain for a memento.
- 23Talk to Anna and choose "Hide It" for the Analytical decision.
- 24Enter the Basswood Jungle through the employee entrance.
- 25Find Dennis' dead body in the cubicle and enter the Mind Palace.
- 26Scan the crowd of Dennis' to find HIM and press the focus button quickly. Repeat three times.
- 27Investigate Dennis' body by examining: Dennis' injury, Exit wound, Bullet impact, Holster, Dennis' gun, Traces of blood, and Dennis' corpse in order to unlock Super sleuth.
- 28Read Dennis' emails on his computer.
- 29Examine the nameplate on your old desk for another memento.
- 30Attempt to use Walter's computer in the large office and note his password hint.
Tips
- Dialogue choices rarely matter except when explicitly noted for the Analytical or Social path.
- The game requires two playthroughs to get all achievements, but the Scene Select option after completion allows for revisiting specific moments.
- Collectibles are called mementos and memories.
- The Mind Palace sequences, especially the auto-running one in Chapter 3, require careful navigation.
- The 'Super sleuth' achievement requires quick examination of specific items in Dennis' investigation.
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